Uses of Class
ua.mcchickenstudio.opencreative.coding.blocks.executors.Executor
Packages that use Executor
Package
Description
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Uses of Executor in ua.mcchickenstudio.opencreative.coding
Methods in ua.mcchickenstudio.opencreative.coding with parameters of type ExecutorModifier and TypeMethodDescriptionvoidCodeConfiguration.saveExecutorBlock(@NotNull org.bukkit.block.Block block, boolean notDependsOnHeight, @NotNull ExecutorCategory category, @NotNull Executor executor) voidCodeConfiguration.saveExecutorBlock(@NotNull org.bukkit.block.Block block, boolean notDependsOnHeight, @NotNull ExecutorCategory category, @NotNull Executor executor, boolean debug) voidCodeStorage.saveExecutorBlock(@NotNull org.bukkit.block.Block block, boolean notDependsOnHeight, @NotNull ExecutorCategory category, @NotNull Executor executor) Saves executor block data in configuration file.voidCodeStorage.saveExecutorBlock(@NotNull org.bukkit.block.Block block, boolean notDependsOnHeight, @NotNull ExecutorCategory category, @NotNull Executor executor, boolean debug) Saves executor block data in configuration file. -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions
Methods in ua.mcchickenstudio.opencreative.coding.blocks.actions that return ExecutorModifier and TypeMethodDescriptionfinal ExecutorAction.getExecutor()Returns executor, that stores this action.ActionsHandler.getExecutor()Returns executor, that launched actions handler.Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions with parameters of type ExecutorModifierConstructorDescriptionCreates an Action with linked executor and specified arguments.ActionsHandler(@NotNull Executor executor) Constructor of actions handler with executor.Creates MultiAction, that will execute actions inside. -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlactions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlactions with parameters of type ExecutorModifierConstructorDescriptionControlAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlactions.events
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlactions.events with parameters of type ExecutorModifierConstructorDescriptionCancelEventAction(Executor executor, Target target, int x, Arguments args) UncancelEventAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlactions.lines
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlactions.lines with parameters of type ExecutorModifierConstructorDescriptionBreakRepeatAction(Executor executor, Target target, int x, Arguments args) ClearGlobalVariablesAction(Executor executor, Target target, int x, Arguments args) ClearLocalVariablesAction(Executor executor, Target target, int x, Arguments args) LaunchCyclesAction(Executor executor, Target target, int x, Arguments args) SkipRepeatAction(Executor executor, Target target, int x, Arguments args) StopCodeLineAction(Executor executor, Target target, int x, Arguments args) StopCyclesAction(Executor executor, Target target, int x, Arguments args) ThrowErrorAction(Executor executor, Target target, int x, Arguments args) WaitAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlleractions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlleractions with parameters of type Executor -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlleractions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlleractions.other with parameters of type Executor -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions with parameters of type ExecutorModifierConstructorDescriptionEntityAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.inventory
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.inventory with parameters of type ExecutorModifierConstructorDescriptionEntityClearInventoryAction(Executor executor, Target target, int x, Arguments args) EntityGetItemAction(Executor executor, Target target, int x, Arguments args) EntityGiveItemsAction(Executor executor, Target target, int x, Arguments args) EntityRemoveItemsAction(Executor executor, Target target, int x, Arguments args) EntitySetArmorAction(Executor executor, Target target, int x, Arguments args) EntitySetItemInHandAction(Executor executor, Target target, int x, Arguments args) EntitySetItemsAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.movement
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.movement with parameters of type ExecutorModifierConstructorDescriptionEntityLaunchHorizontalAction(Executor executor, Target target, int x, Arguments args) EntityLaunchToLocationAction(Executor executor, Target target, int x, Arguments args) EntityLaunchVerticalAction(Executor executor, Target target, int x, Arguments args) EntityRemovePassengerAction(Executor executor, Target target, int x, Arguments args) EntitySaddleEntityAction(Executor executor, Target target, int x, Arguments args) EntityTeleportAction(Executor executor, Target target, int x, Arguments args) SetVelocityAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.other with parameters of type ExecutorModifierConstructorDescriptionClearDisguiseAction(Executor executor, Target target, int x, Arguments args) DisguiseAsBlockAction(Executor executor, Target target, int x, Arguments args) DisguiseAsEntityAction(Executor executor, Target target, int x, Arguments args) DisguiseAsPlayerAction(Executor executor, Target target, int x, Arguments args) EntityReleaseShouldersAction(Executor executor, Target target, int x, Arguments args) RemoveEntityAction(Executor executor, Target target, int x, Arguments args) SetArmorStandPoseAction(Executor executor, Target target, int x, Arguments args) SetDisguiseNameAction(Executor executor, Target target, int x, Arguments args) SetEntityPathMoveToLocationAction(Executor executor, Target target, int x, Arguments args) SetEntityTargetAction(Executor executor, Target target, int x, Arguments args) SetScaleAction(Executor executor, Target target, int x, Arguments args) SetStepHeightAction(Executor executor, Target target, int x, Arguments args) SetTeamAction(Executor executor, Target target, int x, Arguments args) UnsetTeamAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.params
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.params with parameters of type ExecutorModifierConstructorDescriptionDamageEntityAction(Executor executor, Target target, int x, Arguments args) EntityClearPotionEffectsAction(Executor executor, Target target, int x, Arguments args) EntityGivePotionEffectsAction(Executor executor, Target target, int x, Arguments args) EntityRemovePotionEffectsAction(Executor executor, Target target, int x, Arguments args) EntitySetArrowsInBodyAction(Executor executor, Target target, int x, Arguments args) EntitySetBeeStingerCooldownAction(Executor executor, Target target, int x, Arguments args) EntitySetBeeStingersInBodyAction(Executor executor, Target target, int x, Arguments args) EntitySetCanPickupItemAction(Executor executor, Target target, int x, Arguments args) EntitySetFallDistanceAction(Executor executor, Target target, int x, Arguments args) EntitySetFireTicksAction(Executor executor, Target target, int x, Arguments args) EntitySetFreezeTicksAction(Executor executor, Target target, int x, Arguments args) EntitySetFrictionAction(Executor executor, Target target, int x, Arguments args) EntitySetHealthAction(Executor executor, Target target, int x, Arguments args) EntitySetLastDamageAction(Executor executor, Target target, int x, Arguments args) EntitySetMaxHealthAction(Executor executor, Target target, int x, Arguments args) EntitySetMaximumAirAction(Executor executor, Target target, int x, Arguments args) EntitySetMaxNoDamageTicksAction(Executor executor, Target target, int x, Arguments args) EntitySetNameAction(Executor executor, Target target, int x, Arguments args) EntitySetNoDamageTicksAction(Executor executor, Target target, int x, Arguments args) EntitySetRemainingAirAction(Executor executor, Target target, int x, Arguments args) EntitySetShieldBlockingDelay(Executor executor, Target target, int x, Arguments args) EntitySetVisualFireAction(Executor executor, Target target, int x, Arguments args) EntitySetWalkSpeedAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.state
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.state with parameters of type ExecutorModifierConstructorDescriptionEntityEndermanTeleportAction(Executor executor, Target target, int x, Arguments args) EntityExplodeAction(Executor executor, Target target, int x, Arguments args) EntityExplosiveIgniteAction(Executor executor, Target target, int x, Arguments args) EntitySetAdultAction(Executor executor, Target target, int x, Arguments args) EntitySetAgeAction(Executor executor, Target target, int x, Arguments args) EntitySetAggressiveAction(Executor executor, Target target, int x, Arguments args) EntitySetAIAction(Executor executor, Target target, int x, Arguments args) EntitySetAllayDancingAction(Executor executor, Target target, int x, Arguments args) EntitySetAwareAction(Executor executor, Target target, int x, Arguments args) EntitySetAxolotlPlayingDeadAction(Executor executor, Target target, int x, Arguments args) EntitySetBabyAction(Executor executor, Target target, int x, Arguments args) EntitySetBatAwakeAction(Executor executor, Target target, int x, Arguments args) EntitySetBearStandingAction(Executor executor, Target target, int x, Arguments args) EntitySetBeeHasStungAction(Executor executor, Target target, int x, Arguments args) EntitySetBeeNectarAction(Executor executor, Target target, int x, Arguments args) EntitySetBreedAction(Executor executor, Target target, int x, Arguments args) EntitySetCamelDashingAction(Executor executor, Target target, int x, Arguments args) EntitySetCatLyingDownAction(Executor executor, Target target, int x, Arguments args) EntitySetChargedAction(Executor executor, Target target, int x, Arguments args) EntitySetCollidableAction(Executor executor, Target target, int x, Arguments args) EntitySetDespawningAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayBillboardAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayItemAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayLightningAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayScaleAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplaySeeThroughAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayShadowedAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayTextAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayTextOpacityAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayTextWidthAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayTranslationAction(Executor executor, Target target, int x, Arguments args) EntitySetDogCollarColorAction(Executor executor, Target target, int x, Arguments args) EntitySetEatingAction(Executor executor, Target target, int x, Arguments args) EntitySetFoxCrouchingAction(Executor executor, Target target, int x, Arguments args) EntitySetFoxDefendingAction(Executor executor, Target target, int x, Arguments args) EntitySetFoxFaceplantedAction(Executor executor, Target target, int x, Arguments args) EntitySetFoxLeapingAction(Executor executor, Target target, int x, Arguments args) EntitySetFoxSleepingAction(Executor executor, Target target, int x, Arguments args) EntitySetGlowingAction(Executor executor, Target target, int x, Arguments args) EntitySetGoatHornsAction(Executor executor, Target target, int x, Arguments args) EntitySetGuardianLaserAction(Executor executor, Target target, int x, Arguments args) EntitySetHandAction(Executor executor, Target target, int x, Arguments args) EntitySetHasChestAction(Executor executor, Target target, int x, Arguments args) EntitySetHookApplyLureAction(Executor executor, Target target, int x, Arguments args) EntitySetHorseRearingAction(Executor executor, Target target, int x, Arguments args) EntitySetInterestedAction(Executor executor, Target target, int x, Arguments args) EntitySetLeashHolderAction(Executor executor, Target target, int x, Arguments args) EntitySetMinecartBlockAction(Executor executor, Target target, int x, Arguments args) EntitySetPandaOnBackAction(Executor executor, Target target, int x, Arguments args) EntitySetParrotColorAction(Executor executor, Target target, int x, Arguments args) EntitySetPhysicsAction(Executor executor, Target target, int x, Arguments args) EntitySetPiglinChargingAction(Executor executor, Target target, int x, Arguments args) EntitySetPiglinDancingAction(Executor executor, Target target, int x, Arguments args) EntitySetPillagerCelebratingAction(Executor executor, Target target, int x, Arguments args) EntitySetSaddleAction(Executor executor, Target target, int x, Arguments args) EntitySetScreamingAction(Executor executor, Target target, int x, Arguments args) EntitySetSheepColorAction(Executor executor, Target target, int x, Arguments args) EntitySetSilentAction(Executor executor, Target target, int x, Arguments args) EntitySetSittingAction(Executor executor, Target target, int x, Arguments args) EntitySetSnowGolemPumpkinAction(Executor executor, Target target, int x, Arguments args) EntitySetWanderingDrinkMilkAction(Executor executor, Target target, int x, Arguments args) EntitySetWanderingDrinkPotionAction(Executor executor, Target target, int x, Arguments args) EntityVillagerShakeHeadAction(Executor executor, Target target, int x, Arguments args) EntityVillagerZombifyAction(Executor executor, Target target, int x, Arguments args) EntityWakeUpAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.other with parameters of type ExecutorModifierConstructorDescriptionLaunchFunctionAction(Executor executor, Target target, int x, Arguments args) LaunchMethodAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions with parameters of type ExecutorModifierConstructorDescriptionPlayerAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.appearance
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.appearance with parameters of type ExecutorModifierConstructorDescriptionHideBossBarAction(Executor executor, Target target, int x, Arguments args) HideEntityAction(Executor executor, Target target, int x, Arguments args) HidePlayerAction(Executor executor, Target target, int x, Arguments args) HideScoreboardAction(Executor executor, Target target, int x, Arguments args) PlayerSetTimeAction(Executor executor, Target target, int x, Arguments args) PlayerSetWeatherAction(Executor executor, Target target, int x, Arguments args) PlayerSetWorldBorderAction(Executor executor, Target target, int x, Arguments args) SendSignChangeAction(Executor executor, Target target, int x, Arguments args) SetArrowsInBodyAction(Executor executor, Target target, int x, Arguments args) SetBeeStingersInBodyAction(Executor executor, Target target, int x, Arguments args) SetResourcePackAction(Executor executor, Target target, int x, Arguments args) SetVisualFireAction(Executor executor, Target target, int x, Arguments args) ShowBossBarAction(Executor executor, Target target, int x, Arguments args) ShowEntityAction(Executor executor, Target target, int x, Arguments args) ShowParticleAction(Executor executor, Target target, int x, Arguments args) ShowPlayerAction(Executor executor, Target target, int x, Arguments args) ShowScoreboardAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.communication
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.communication with parameters of type ExecutorModifierConstructorDescriptionClearChatAction(Executor executor, Target target, int x, Arguments args) PlaySoundAction(Executor executor, Target target, int x, Arguments args) RequestPurchaseAction(Executor executor, Target target, int x, Arguments args) SendDialogAction(Executor executor, Target target, int x, Arguments args) SendMessageAction(Executor executor, Target target, int x, Arguments args) ShowActionbarAction(Executor executor, Target target, int x, Arguments args) ShowAdvancementAction(Executor executor, Target target, int x, Arguments args) ShowDemoScreenAction(Executor executor, Target target, int x, Arguments args) ShowElderGuardianAction(Executor executor, Target target, int x, Arguments args) ShowTitleAction(Executor executor, Target target, int x, Arguments args) ShowWinScreenAction(Executor executor, Target target, int x, Arguments args) StopSoundsAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.inventory
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.inventory with parameters of type ExecutorModifierConstructorDescriptionApplyMendingAction(Executor executor, Target target, int x, Arguments args) ClearInventoryAction(Executor executor, Target target, int x, Arguments args) CloseInventoryAction(Executor executor, Target target, int x, Arguments args) DiscoverRecipeAction(Executor executor, Target target, int x, Arguments args) GetItemAction(Executor executor, Target target, int x, Arguments args) GiveItemsAction(Executor executor, Target target, int x, Arguments args) GiveRandomItemAction(Executor executor, Target target, int x, Arguments args) OpenBookAction(Executor executor, Target target, int x, Arguments args) OpenContainerAction(Executor executor, Target target, int x, Arguments args) OpenInventoryAction(Executor executor, Target target, int x, Arguments args) OpenSignAction(Executor executor, Target target, int x, Arguments args) RemoveItemsAction(Executor executor, Target target, int x, Arguments args) RestoreInventoryAction(Executor executor, Target target, int x, Arguments args) SaveInventoryAction(Executor executor, Target target, int x, Arguments args) SetArmorAction(Executor executor, Target target, int x, Arguments args) SetCompassTarget(Executor executor, Target target, int x, Arguments args) SetCursorItemAction(Executor executor, Target target, int x, Arguments args) SetHotBarAction(Executor executor, Target target, int x, Arguments args) SetItemCooldownAction(Executor executor, Target target, int x, Arguments args) SetItemInHandAction(Executor executor, Target target, int x, Arguments args) SetItemInSlotAction(Executor executor, Target target, int x, Arguments args) SetItemsAction(Executor executor, Target target, int x, Arguments args) SetMenuItemAction(Executor executor, Target target, int x, Arguments args) SetMenuItemsRowAction(Executor executor, Target target, int x, Arguments args) SetMenuSizeAction(Executor executor, Target target, int x, Arguments args) SetMenuTitleAction(Executor executor, Target target, int x, Arguments args) SetSlotAction(Executor executor, Target target, int x, Arguments args) SwingHandAction(Executor executor, Target target, int x, Arguments args) UndiscoverRecipeAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.movement
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.movement with parameters of type ExecutorModifierConstructorDescriptionFireworkBoostAction(Executor executor, Target target, int x, Arguments args) KickPlayerAction(Executor executor, Target target, int x, Arguments args) LaunchHorizontalAction(Executor executor, Target target, int x, Arguments args) LaunchToLocationAction(Executor executor, Target target, int x, Arguments args) LaunchVerticalAction(Executor executor, Target target, int x, Arguments args) SaddleEntityAction(Executor executor, Target target, int x, Arguments args) SetSpectatorTargetAction(Executor executor, Target target, int x, Arguments args) TeleportPlayerAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.params
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.params with parameters of type ExecutorModifierConstructorDescriptionClearPotionEffectsAction(Executor executor, Target target, int x, Arguments args) DamagePlayerAction(Executor executor, Target target, int x, Arguments args) GivePotionEffectsAction(Executor executor, Target target, int x, Arguments args) PlayerSetMaximumAirAction(Executor executor, Target target, int x, Arguments args) PlayerSetRemainingAirAction(Executor executor, Target target, int x, Arguments args) RemovePotionEffectsAction(Executor executor, Target target, int x, Arguments args) SetBeeStingerCooldownAction(Executor executor, Target target, int x, Arguments args) SetCanPickupItem(Executor executor, Target target, int x, Arguments args) SetExpAction(Executor executor, Target target, int x, Arguments args) SetExpLevelAction(Executor executor, Target target, int x, Arguments args) SetFallDistanceAction(Executor executor, Target target, int x, Arguments args) SetFireTicksAction(Executor executor, Target target, int x, Arguments args) SetFlySpeedAction(Executor executor, Target target, int x, Arguments args) SetFreezeTicksAction(Executor executor, Target target, int x, Arguments args) SetGameModeAction(Executor executor, Target target, int x, Arguments args) SetHealthAction(Executor executor, Target target, int x, Arguments args) SetHungerAction(Executor executor, Target target, int x, Arguments args) SetLastDamageAction(Executor executor, Target target, int x, Arguments args) SetMaxHealthAction(Executor executor, Target target, int x, Arguments args) SetMaxNoDamageTicksAction(Executor executor, Target target, int x, Arguments args) SetNoDamageTicksAction(Executor executor, Target target, int x, Arguments args) SetShieldBlockingDelay(Executor executor, Target target, int x, Arguments args) SetSimulationDistanceAction(Executor executor, Target target, int x, Arguments args) SetTotalExpAction(Executor executor, Target target, int x, Arguments args) SetViewDistanceAction(Executor executor, Target target, int x, Arguments args) SetWalkSpeedAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.state
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.state with parameters of type ExecutorModifierConstructorDescriptionPlayerReleaseShouldersAction(Executor executor, Target target, int x, Arguments args) SetFlyingAction(Executor executor, Target target, int x, Arguments args) SetFlyingFallDamageAction(Executor executor, Target target, int x, Arguments args) SetGlidingAction(Executor executor, Target target, int x, Arguments args) SetGlowingAction(Executor executor, Target target, int x, Arguments args) SetSneakingAction(Executor executor, Target target, int x, Arguments args) SetSprintingAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.repeatactions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.repeatactions with parameters of type Executor -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.repeatactions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.repeatactions.other with parameters of type ExecutorModifierConstructorDescriptionRepeatForBlocksAction(Executor executor, Target target, int x, Arguments args, List<Action> actions) RepeatWhileConditionAction(Executor executor, Target target, int x, Arguments args, List<Action> actions, ActionType conditionType) RepeatWhileConditionNotAction(Executor executor, Target target, int x, Arguments args, List<Action> actions, ActionType conditionType) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.selectionactions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.selectionactions with parameters of type ExecutorModifierConstructorDescriptionSelectionAction(Executor executor, int x, Arguments args, ActionCategory condition, ActionType conditionType, boolean isOpposed) SelectionAction(Executor executor, int x, Arguments args, Target target) SelectionAddTargetAction(Executor executor, int x, Arguments args, ActionCategory condition, ActionType conditionType, boolean isOpposed) SelectionAddTargetAction(Executor executor, int x, Arguments args, Target target) SelectionRemoveTargetAction(Executor executor, int x, Arguments args, ActionCategory condition, ActionType conditionType, boolean isOpposed) SelectionRemoveTargetAction(Executor executor, int x, Arguments args, Target target) SelectionSetTargetAction(Executor executor, int x, Arguments args, ActionCategory condition, ActionType conditionType, boolean isOpposed) SelectionSetTargetAction(Executor executor, int x, Arguments args, Target target) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions with parameters of type ExecutorModifierConstructorDescriptionVariableAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.item
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.item with parameters of type ExecutorModifierConstructorDescriptionAddItemEnchantmentAction(Executor executor, Target target, int x, Arguments args) AddItemLoreLineAction(Executor executor, Target target, int x, Arguments args) AddItemPageAction(Executor executor, Target target, int x, Arguments args) ClearItemEnchantmentsAction(Executor executor, Target target, int x, Arguments args) CloneItemAction(Executor executor, Target target, int x, Arguments args) GetCustomDataFromItemAction(Executor executor, Target target, int x, Arguments args) GetItemAmountAction(Executor executor, Target target, int x, Arguments args) GetItemById(Executor executor, Target target, int x, Arguments args) GetItemDamageAction(Executor executor, Target target, int x, Arguments args) GetItemDisplayNameAction(Executor executor, Target target, int x, Arguments args) GetItemLoreAction(Executor executor, Target target, int x, Arguments args) GetItemLoreLineAction(Executor executor, Target target, int x, Arguments args) GetItemMaxDamageAction(Executor executor, Target target, int x, Arguments args) RemoveCustomDataFromItemAction(Executor executor, Target target, int x, Arguments args) RemoveItemEnchantmentAction(Executor executor, Target target, int x, Arguments args) RemoveItemLoreLineAction(Executor executor, Target target, int x, Arguments args) SetCustomDataToItemActon(Executor executor, Target target, int x, Arguments args) SetItemAmountAction(Executor executor, Target target, int x, Arguments args) SetItemDamageAction(Executor executor, Target target, int x, Arguments args) SetItemDisplayNameAction(Executor executor, Target target, int x, Arguments args) SetItemLoreAction(Executor executor, Target target, int x, Arguments args) SetItemLoreLineAction(Executor executor, Target target, int x, Arguments args) SetItemMaxDamageAction(Executor executor, Target target, int x, Arguments args) SetItemPagesAction(Executor executor, Target target, int x, Arguments args) SetSkullOwnerAction(Executor executor, Target target, int x, Arguments args) SetSkullTexturesAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.list
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.list with parameters of type ExecutorModifierConstructorDescriptionAddToListAction(Executor executor, Target target, int x, Arguments args) CalculateFromListAction(Executor executor, Target target, int x, Arguments args) CloneListAction(Executor executor, Target target, int x, Arguments args) CreateListAction(Executor executor, Target target, int x, Arguments args) GetByIdFromListAction(Executor executor, Target target, int x, Arguments args) GetFirstValueFromListAction(Executor executor, Target target, int x, Arguments args) GetLastValueFromListAction(Executor executor, Target target, int x, Arguments args) GetListSizeAction(Executor executor, Target target, int x, Arguments args) GetRandomFromListAction(Executor executor, Target target, int x, Arguments args) MergeListsAction(Executor executor, Target target, int x, Arguments args) RemoveByIdFromListAction(Executor executor, Target target, int x, Arguments args) RemoveByValueFromListAction(Executor executor, Target target, int x, Arguments args) SetInListAction(Executor executor, Target target, int x, Arguments args) SublistAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.location
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.location with parameters of type ExecutorModifierConstructorDescriptionGetBlockFacingAction(Executor executor, Target target, int x, Arguments args) GetBlockTypeAction(Executor executor, Target target, int x, Arguments args) GetDistanceAction(Executor executor, Target target, int x, Arguments args) GetLocationAllCoordinateAction(Executor executor, Target target, int x, Arguments args) GetLocationPitchAction(Executor executor, Target target, int x, Arguments args) GetLocationXAction(Executor executor, Target target, int x, Arguments args) GetLocationYAction(Executor executor, Target target, int x, Arguments args) GetLocationYawAction(Executor executor, Target target, int x, Arguments args) GetLocationZAction(Executor executor, Target target, int x, Arguments args) LocationToVectorAction(Executor executor, Target target, int x, Arguments args) ModifyLocationAction(Executor executor, Target target, int x, Arguments args) MoveLocationByVector(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.map
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.map with parameters of type ExecutorModifierConstructorDescriptionCreateMapAction(Executor executor, Target target, int x, Arguments args) CreateMapByKeysAction(Executor executor, Target target, int x, Arguments args) GetFromMapByKeyAction(Executor executor, Target target, int x, Arguments args) GetKeysSetAction(Executor executor, Target target, int x, Arguments args) GetValuesSetAction(Executor executor, Target target, int x, Arguments args) PutIntoMapAction(Executor executor, Target target, int x, Arguments args) RemoveFromMapByKeyAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.number
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.number with parameters of type ExecutorModifierConstructorDescriptionArcCosineOfNumberAction(Executor executor, Target target, int x, Arguments args) ArcSineOfNumberAction(Executor executor, Target target, int x, Arguments args) ArcTangentOfNumberAction(Executor executor, Target target, int x, Arguments args) CosineOfNumberAction(Executor executor, Target target, int x, Arguments args) DivideAssignNumberAction(Executor executor, Target target, int x, Arguments args) DivideNumberAction(Executor executor, Target target, int x, Arguments args) LogarithmOfNumberAction(Executor executor, Target target, int x, Arguments args) MaxNumberAction(Executor executor, Target target, int x, Arguments args) MinNumberAction(Executor executor, Target target, int x, Arguments args) ModularDivideAssignNumberAction(Executor executor, Target target, int x, Arguments args) ModularDivideNumbersAction(Executor executor, Target target, int x, Arguments args) ModuleNumberAction(Executor executor, Target target, int x, Arguments args) MultiplyAssignNumberAction(Executor executor, Target target, int x, Arguments args) MultiplyNumberAction(Executor executor, Target target, int x, Arguments args) NegateNumberAction(Executor executor, Target target, int x, Arguments args) NumberToDegreesAction(Executor executor, Target target, int x, Arguments args) NumberToRadiansAction(Executor executor, Target target, int x, Arguments args) PerlinNoiseAction(Executor executor, Target target, int x, Arguments args) PowerNumberAction(Executor executor, Target target, int x, Arguments args) RandomNumberAction(Executor executor, Target target, int x, Arguments args) RoundNumberAction(Executor executor, Target target, int x, Arguments args) SimplexNoiseAction(Executor executor, Target target, int x, Arguments args) SineOfNumberAction(Executor executor, Target target, int x, Arguments args) SquareRootNumberAction(Executor executor, Target target, int x, Arguments args) SubtractAssignNumberAction(Executor executor, Target target, int x, Arguments args) SubtractNumbersAction(Executor executor, Target target, int x, Arguments args) SumAssignNumberAction(Executor executor, Target target, int x, Arguments args) SumNumbersAction(Executor executor, Target target, int x, Arguments args) TangentOfNumberAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.other with parameters of type ExecutorModifierConstructorDescriptionDeleteVariableAction(Executor executor, Target target, int x, Arguments args) GetVariableTypeAction(Executor executor, Target target, int x, Arguments args) SetVariableRandomValueAction(Executor executor, Target target, int x, Arguments args) SetVariableValueAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.text
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.text with parameters of type ExecutorModifierConstructorDescriptionCharAtTextAction(Executor executor, Target target, int x, Arguments args) CharFromCodePointAction(Executor executor, Target target, int x, Arguments args) CodePointOfCharAction(Executor executor, Target target, int x, Arguments args) ConcatTextAction(Executor executor, Target target, int x, Arguments args) ConvertToJSONAction(Executor executor, Target target, int x, Arguments args) FormatUnixTimeAction(Executor executor, Target target, int x, Arguments args) LowerCaseTextAction(Executor executor, Target target, int x, Arguments args) ParseJSONAction(Executor executor, Target target, int x, Arguments args) ParseNumberAction(Executor executor, Target target, int x, Arguments args) ReplaceTextAction(Executor executor, Target target, int x, Arguments args) ReverseTextAction(Executor executor, Target target, int x, Arguments args) SplitTextAction(Executor executor, Target target, int x, Arguments args) StripColorAction(Executor executor, Target target, int x, Arguments args) SubstringTextAction(Executor executor, Target target, int x, Arguments args) TextLengthAction(Executor executor, Target target, int x, Arguments args) TranslateColorsAction(Executor executor, Target target, int x, Arguments args) UpperCaseTextAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.vector
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.vector with parameters of type ExecutorModifierConstructorDescriptionAddVectorsAction(Executor executor, Target target, int x, Arguments args) AngleVectorAction(Executor executor, Target target, int x, Arguments args) CrossProductVectorAction(Executor executor, Target target, int x, Arguments args) DistanceVectorAction(Executor executor, Target target, int x, Arguments args) DivideVectorsAction(Executor executor, Target target, int x, Arguments args) DotVectorAction(Executor executor, Target target, int x, Arguments args) GetVectorAllAction(Executor executor, Target target, int x, Arguments args) GetVectorXAction(Executor executor, Target target, int x, Arguments args) GetVectorYAction(Executor executor, Target target, int x, Arguments args) GetVectorZAction(Executor executor, Target target, int x, Arguments args) MidpointVectorAction(Executor executor, Target target, int x, Arguments args) ModifyVectorAction(Executor executor, Target target, int x, Arguments args) MultiplyVectorsAction(Executor executor, Target target, int x, Arguments args) NormalizeVectorAction(Executor executor, Target target, int x, Arguments args) RayTraceVectorAction(Executor executor, Target target, int x, Arguments args) RayTraceVectorMultiAction(Executor executor, Target target, int x, Arguments args) RayTraceVectorMultiEntitiesAction(Executor executor, Target target, int x, Arguments args) RotationToVectorAction(Executor executor, Target target, int x, Arguments args) SubtractVectorsAction(Executor executor, Target target, int x, Arguments args) VectorToLocationAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions with parameters of type ExecutorModifierConstructorDescriptionWorldAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.appearance
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.appearance with parameters of type ExecutorModifierConstructorDescriptionBossBarColorAction(Executor executor, Target target, int x, Arguments args) BossBarDisplayNameAction(Executor executor, Target target, int x, Arguments args) BossBarOverlayAction(Executor executor, Target target, int x, Arguments args) BossBarProgressAction(Executor executor, Target target, int x, Arguments args) ClearScoreboardScoresAction(Executor executor, Target target, int x, Arguments args) CreateBossBarAction(Executor executor, Target target, int x, Arguments args) CreateScoreboardAction(Executor executor, Target target, int x, Arguments args) CreateTeamAction(Executor executor, Target target, int x, Arguments args) DeleteBossBarAction(Executor executor, Target target, int x, Arguments args) DeleteScoreboardAction(Executor executor, Target target, int x, Arguments args) DeleteTeamAction(Executor executor, Target target, int x, Arguments args) ScoreboardResetScoreAction(Executor executor, Target target, int x, Arguments args) ScoreboardSetDisplayNameAction(Executor executor, Target target, int x, Arguments args) ScoreboardSetScoreAction(Executor executor, Target target, int x, Arguments args) SetScoreNumberStyleAction(Executor executor, Target target, int x, Arguments args) TeamSetCanSeeInvisibleAction(Executor executor, Target target, int x, Arguments args) TeamSetCollisionRuleAction(Executor executor, Target target, int x, Arguments args) TeamSetColorAction(Executor executor, Target target, int x, Arguments args) TeamSetVisibleTagAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.blocks
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.blocks with parameters of type ExecutorModifierConstructorDescriptionApplyBoneMealAction(Executor executor, Target target, int x, Arguments args) ClearContainerAction(Executor executor, Target target, int x, Arguments args) CopyBlocksAction(Executor executor, Target target, int x, Arguments args) DestroyBlockAction(Executor executor, Target target, int x, Arguments args) GetContainerItemsAction(Executor executor, Target target, int x, Arguments args) GetSignLineAction(Executor executor, Target target, int x, Arguments args) GiveItemsToContainerAction(Executor executor, Target target, int x, Arguments args) SetBlockBiomeAction(Executor executor, Target target, int x, Arguments args) SetBlockPoweredAction(Executor executor, Target target, int x, Arguments args) SetBlocksAreaTypeAction(Executor executor, Target target, int x, Arguments args) SetBlockTypeAction(Executor executor, Target target, int x, Arguments args) SetItemBySlotInContainerAction(Executor executor, Target target, int x, Arguments args) SetSignGlowingTextAction(Executor executor, Target target, int x, Arguments args) SetSignLineAction(Executor executor, Target target, int x, Arguments args) SetSignWaxedAction(Executor executor, Target target, int x, Arguments args) SetWaterLoggedAction(Executor executor, Target target, int x, Arguments args) ShowPhantomBlockAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.entity
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.entity with parameters of type ExecutorModifierConstructorDescriptionCreateExplosionAction(Executor executor, Target target, int x, Arguments args) CreateFireworkExplosionAction(Executor executor, Target target, int x, Arguments args) DropItemAction(Executor executor, Target target, int x, Arguments args) SpawnArrowAction(Executor executor, Target target, int x, Arguments args) SpawnBlockDisplayAction(Executor executor, Target target, int x, Arguments args) SpawnEndCrystalAction(Executor executor, Target target, int x, Arguments args) SpawnEnderEyeAction(Executor executor, Target target, int x, Arguments args) SpawnEntityAction(Executor executor, Target target, int x, Arguments args) SpawnExperienceOrbAction(Executor executor, Target target, int x, Arguments args) SpawnFallingBlockAction(Executor executor, Target target, int x, Arguments args) SpawnFireworkAction(Executor executor, Target target, int x, Arguments args) SpawnItemDisplayAction(Executor executor, Target target, int x, Arguments args) SpawnParticleAction(Executor executor, Target target, int x, Arguments args) SpawnParticlesLineAction(Executor executor, Target target, int x, Arguments args) SpawnTextDisplayAction(Executor executor, Target target, int x, Arguments args) StrikeLightningAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.world
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.world with parameters of type ExecutorModifierConstructorDescriptionAddBlastingFurnaceRecipeAction(Executor executor, Target target, int x, Arguments args) AddCampfireRecipeAction(Executor executor, Target target, int x, Arguments args) AddCraftingRecipeAction(Executor executor, Target target, int x, Arguments args) AddFurnaceRecipeAction(Executor executor, Target target, int x, Arguments args) AddSmokerRecipeAction(Executor executor, Target target, int x, Arguments args) RemoveRecipeAction(Executor executor, Target target, int x, Arguments args) SendWebRequestAction(Executor executor, Target target, int x, Arguments args) SetDifficultyAction(Executor executor, Target target, int x, Arguments args) SetTimeAction(Executor executor, Target target, int x, Arguments args) SetWeatherAction(Executor executor, Target target, int x, Arguments args) SetWorldBorderAction(Executor executor, Target target, int x, Arguments args) SwitchToBuildModeAction(Executor executor, Target target, int x, Arguments args) TransferVariableAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.world.phys
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.world.phys with parameters of type ExecutorModifierConstructorDescriptionAddPhysObjectAction(Executor executor, Target target, int x, Arguments args) MotionParamPhysObjectAction(Executor executor, Target target, int x, Arguments args) SettingsParamPhysObjectAction(Executor executor, Target target, int x, Arguments args) VisualParamPhysObjectAction(Executor executor, Target target, int x, Arguments args) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions with parameters of type Executor -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.entityconditions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.entityconditions with parameters of type Executor -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.entityconditions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.entityconditions.other with parameters of type ExecutorModifierConstructorDescriptionEntityNameEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) EntityUUIDEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityAgeable(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityCreature(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityEnemy(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityHuman(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInAreaCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityLivingEntity(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityMob(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityMonster(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityNPC(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityPlayer(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityProjectile(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityThrowableProjectile(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.entityconditions.params
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.entityconditions.params with parameters of type ExecutorModifierConstructorDescriptionHasEntityGravity(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) HasEntityNoPhysics(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityBlockContains(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityCollidesBlock(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityContainsBlock(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityContainsLocation(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityDead(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInLava(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInPowderedSnow(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInRain(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInsideVehicle(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInTeam(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInvulnerable(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityOnGround(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityUnderWater(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions with parameters of type Executor -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.appearance
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.appearance with parameters of type ExecutorModifierConstructorDescriptionCanSeeEntitiesCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.CanSeePlayersCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.HasResourcePackCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.IsCurrentBossBarCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsCurrentScoreboardCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsTimeRelativeCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments. -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.blocks
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.blocks with parameters of type ExecutorModifierConstructorDescriptionIsBlockEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsInLava(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsInPowderedSnow(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsInRain(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsInsideVehicle(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsLookingAtBlockCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsNearLocationCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsStandingOnBlockCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsUnderWater(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) PlayerInAreaCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.inventory
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.inventory with parameters of type ExecutorModifierConstructorDescriptionEqualsClickedSlotCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) HasItemCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) HasItemCooldownCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) HasItemInAmountCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) HasItemInHandCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsClickedInOwnInventoryCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsCurrentSlotEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsInventoryFullCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsInventoryNameEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsItemEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.params
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.params with parameters of type ExecutorModifierConstructorDescriptionHasPotionEffectsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) MessageEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) PlayerNameEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.state
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.state with parameters of type ExecutorModifierConstructorDescriptionEqualsGameModeCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.HasSavedPurchaseCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) HasWorldPermissionCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsAllowedFlightCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.IsBlockingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.IsFlyingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsGlidingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.IsGlowingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.IsLikedWorldCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsOnGroundCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsPlayerDead(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsPlayerInTeam(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsSneakingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.IsSprintingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments. -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions with parameters of type Executor -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.item
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.item with parameters of type ExecutorModifierConstructorDescriptionVarItemHasCustomData(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) VarItemHasCustomKey(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) VarItemHasEnchantments(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.list
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.list with parameters of type ExecutorModifierConstructorDescriptionListContainsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) ListIsEmptyCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) ListValueAtFirstEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) ListValueAtIndexEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) ListValueAtLastEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.location
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.location with parameters of type Executor -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.number
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.number with parameters of type ExecutorModifierConstructorDescriptionNumberGreaterCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) NumberInRangeCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) NumberLessCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.other with parameters of type ExecutorModifierConstructorDescriptionBooleanIsTrueCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) VariableEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) VariableExistsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) VariableIsNullCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) VarItemEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.text
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.text with parameters of type ExecutorModifierConstructorDescriptionTextContainsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) TextEndsWithCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) TextEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) TextStartsWithCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.worldconditions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.worldconditions with parameters of type Executor -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.worldconditions.blocks
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.worldconditions.blocks with parameters of type ExecutorModifierConstructorDescriptionIsWorldBlockBuildableCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockBurnableCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockCollidableCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockEmptyCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockLiquidCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockPassableCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockPoweredCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockReplaceableCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockSolidCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) WorldBlockIsPreferredToolCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) WorldBlockIsValidToolCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) WorldBlockTypeEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.conditions.worldconditions.world
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.worldconditions.world with parameters of type ExecutorModifierConstructorDescriptionIsWorldBedWorksCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldClearWeatherCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldCycleEnabledCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldDayTimeCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldDebugModeCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldEntityInWorldCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldPlayerInWorldCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldPublicCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldThunderingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors
Methods in ua.mcchickenstudio.opencreative.coding.blocks.executors that return ExecutorModifier and TypeMethodDescription@Nullable ExecutorExecutors.getByBlock(@NotNull org.bukkit.block.Block block) Returns executor from registry by specified block if it exists, otherwise will return null.@Nullable ExecutorExecutors.getByClass(@NotNull Class<? extends Executor> clazz) Returns executor from registry by specified class if it exists, otherwise will return null.@Nullable ExecutorReturns executor from registry by specified id if it exists, otherwise will return null.Methods in ua.mcchickenstudio.opencreative.coding.blocks.executors that return types with arguments of type ExecutorModifier and TypeMethodDescriptionExecutors.getByCategories(@NotNull ExecutorCategory executorCategory, @NotNull MenusCategory menusCategory) Returns list of executors, that have same menu category.Executors.getExecutors()Returns a copy of list that contains all registered executors.PlanetExecutors.getExecutorsList()Methods in ua.mcchickenstudio.opencreative.coding.blocks.executors with parameters of type ExecutorModifier and TypeMethodDescriptionstatic voidPlanetExecutors.activate(@NotNull Executor executor, @NotNull WorldEvent event) Calls executor that executes actions.static booleanPlanetExecutors.canRunExecutor(@NotNull Planet planet, @NotNull Executor executor) voidExecutors.registerExecutor(@NotNull Executor executor) Registers executor, that will be replaced in coding.voidExecutors.registerExecutor(@NotNull Executor... executors) Registers executors, that will be replaced in coding.voidExecutors.unregisterExecutor(@NotNull Executor executor) Unregisters executor if list contains it.Method parameters in ua.mcchickenstudio.opencreative.coding.blocks.executors with type arguments of type ExecutorModifier and TypeMethodDescriptionbooleanChecks if executor with specified class exists in registry.@Nullable ExecutorExecutors.getByClass(@NotNull Class<? extends Executor> clazz) Returns executor from registry by specified class if it exists, otherwise will return null. -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.entity
Subclasses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.entity -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.entity.fighting
Modifier and TypeClassDescriptionfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal class -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.entity.interaction
Subclasses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.entity.interactionModifier and TypeClassDescriptionfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal class -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.entity.movement
Modifier and TypeClassDescriptionfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal class -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.entity.state
Modifier and TypeClassDescriptionfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal class -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.other
Subclasses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.otherModifier and TypeClassDescriptionfinal classCyclefinal classFunctionfinal classMethodclassNameableExecutor -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.player
Subclasses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.player -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.player.fighting
Modifier and TypeClassDescriptionfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal class -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.player.interaction
Subclasses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.player.interactionModifier and TypeClassDescriptionfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal class -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.player.inventory
Modifier and TypeClassDescriptionfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal class -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.player.movement
Modifier and TypeClassDescriptionfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal class -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.player.world
Modifier and TypeClassDescriptionfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal class -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.world
Subclasses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.world -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.world.blocks
Modifier and TypeClassDescriptionfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal class -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.world.inventory
Modifier and TypeClassDescriptionfinal classfinal classfinal classfinal classfinal class -
Uses of Executor in ua.mcchickenstudio.opencreative.coding.blocks.executors.world.other
Modifier and TypeClassDescriptionfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal class -
Uses of Executor in ua.mcchickenstudio.opencreative.settings
Methods in ua.mcchickenstudio.opencreative.settings with parameters of type ExecutorModifier and TypeMethodDescriptionbooleanCodingSettings.isDisabledEvent(@NotNull Executor event) Checks whether executor is disabled. -
Uses of Executor in ua.mcchickenstudio.opencreative.utils
Methods in ua.mcchickenstudio.opencreative.utils with parameters of type ExecutorModifier and TypeMethodDescriptionstatic voidErrorUtils.notifyBuildModeByCode(Executor executor, Action action) static voidErrorUtils.sendCodingDebugExecutor(Executor executor) Sends notification to planet players about calling executor.static voidErrorUtils.sendCodingNotFoundEventValue(Planet planet, Executor executor, Class<? extends EventValue> clazz) Sends notification to planet players about not found event value while executing actions or conditions, that require event value.static voidErrorUtils.sendPlanetCodeCriticalErrorMessage(Planet planet, Executor executor, String errorMessage) Notifies planet players about coding fatal error, that has happened while executing code.static voidErrorUtils.sendPlanetCodeErrorMessage(Executor executor, Action action, String errorMessage, Exception error) Notifies planet players about coding exception, that has happened while executing action in executor.static voidErrorUtils.sendPlanetCodeErrorMessage(Executor executor, Action action, org.bukkit.entity.Entity entity, String errorMessage) Notifies planet players about coding exception, that has happened while executing action in executor.static voidErrorUtils.sendPlanetCodeErrorMessage(Planet planet, Executor executor, String errorMessage) Notifies planet players about coding exception, that has happened while executing action in executor.static voidErrorUtils.sendPlanetCodeWarningMessage(@NotNull Executor executor, @NotNull Action action, @NotNull String warningID, @NotNull PlaceholderReplacer placeholder) Notifies planet players about coding warning, that has happened while executing action in executor.