Class WorldCondition

All Implemented Interfaces:
CodingBlock
Direct Known Subclasses:
IsWorldBedWorksCondition, IsWorldBlockBuildableCondition, IsWorldBlockBurnableCondition, IsWorldBlockCollidableCondition, IsWorldBlockEmptyCondition, IsWorldBlockLiquidCondition, IsWorldBlockPassableCondition, IsWorldBlockPoweredCondition, IsWorldBlockReplaceableCondition, IsWorldBlockSolidCondition, IsWorldClearWeatherCondition, IsWorldCycleEnabledCondition, IsWorldDayTimeCondition, IsWorldDebugModeCondition, IsWorldEntityInWorldCondition, IsWorldPlayerInWorldCondition, IsWorldPublicCondition, IsWorldThunderingCondition, WorldBlockIsPreferredToolCondition, WorldBlockIsValidToolCondition, WorldBlockTypeEqualsCondition

public abstract class WorldCondition extends Condition
  • Constructor Details

  • Method Details

    • check

      public boolean check(org.bukkit.entity.Entity entity)
      Specified by:
      check in class Condition
    • check

      public abstract boolean check()
    • getActionCategory

      @NotNull public @NotNull ActionCategory getActionCategory()
      Description copied from class: Action
      Returns category of action, that contains information about action: glass pane materials, block materials.
      Specified by:
      getActionCategory in class Condition
      Returns:
      Category of action.