Class MultiAction
java.lang.Object
ua.mcchickenstudio.opencreative.coding.blocks.actions.Action
ua.mcchickenstudio.opencreative.coding.blocks.actions.MultiAction
- All Implemented Interfaces:
CodingBlock
- Direct Known Subclasses:
ControllerAction, RepeatAction
MultiAction
This class represents an action, that has actions inside to execute. All multi-actions have piston as additional block.- Since:
- 5.0
- Version:
- 5.7
- Author:
- McChicken Studio
- See Also:
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfinal voidExecutes actions in new actions handler.final voidprepareAndExecute(@NotNull ActionsHandler handler) Prepares action for executing, sets handler and event, and executes action with target.Methods inherited from class Action
execute, getActionCategory, getActionType, getArguments, getArgumentsList, getEntitiesByNameOrUUID, getEntity, getEntityByNameOrUUID, getEvent, getExecutor, getHandler, getPlanet, getPlayersByNameOrUUID, getTarget, getTargets, getWorld, getX, getY, getZ, setEntity, setEvent, setHandler, setVarValueModifier and TypeMethodDescriptionprotected abstract voidexecute(@Nullable org.bukkit.entity.Entity entity) Executes action with specified entity.abstract @NotNull ActionCategoryReturns category of action, that contains information about action: glass pane materials, block materials.abstract @NotNull ActionTypeReturns type of action, that contains information about action: icon material, arguments list.protected final @NotNull ArgumentsReturns arguments of action.Returns a list of all arguments in this action.protected Set<org.bukkit.entity.Entity> Returns a set of entities whose name or UUID is equal to specified text.org.bukkit.entity.EntityReturns involved entity in action from ActionsHandler.protected @Nullable org.bukkit.entity.EntitygetEntityByNameOrUUID(String text) Returns an entity whose name or UUID is equal to specified text.getEvent()Returns last stored event in action.final ExecutorReturns executor, that stores this action.Returns current ActionsHandler in action.protected Planetprotected Set<org.bukkit.entity.Player> getPlayersByNameOrUUID(String text) Returns enum of target.protected List<org.bukkit.entity.Entity> Returns list of entities that will execute this action.protected org.bukkit.WorldgetWorld()Returns planet's world, where action will be executed.intgetX()Returns X coordinate of coding block's location.intgetY()Returns Y coordinate of coding block's location.intgetZ()Returns Z coordinate of coding block's location.voidsetEntity(org.bukkit.entity.Entity entity) Sets entity involved in executor's event.voidsetEvent(WorldEvent event) Sets new event.voidsetHandler(ActionsHandler handler) Sets new ActionsHandler.protected voidsetVarValue(@Nullable VariableLink link, Object value) Sets value in local, global or saved variable in world.
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Constructor Details
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MultiAction
Creates MultiAction, that will execute actions inside.- Parameters:
executor- Executor, from which this action will be executed.target- Target, that will execute action.x- X Coordinate of coding block in developer's world.args- Arguments for action.actions- Actions, that will be executed with this action.
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Method Details
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prepareAndExecute
Description copied from class:ActionPrepares action for executing, sets handler and event, and executes action with target.- Overrides:
prepareAndExecutein classAction- Parameters:
handler- ActionsHandler that stores event data and temporary variables.
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executeActions
public final void executeActions()Executes actions in new actions handler. -
getActions
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