Enum Class ActionType

java.lang.Object
java.lang.Enum<ActionType>
ua.mcchickenstudio.opencreative.coding.blocks.actions.ActionType
All Implemented Interfaces:
Serializable, Comparable<ActionType>, Constable, CodingBlockType

public enum ActionType extends Enum<ActionType> implements CodingBlockType
  • Enum Constant Details

    • PLAYER_SEND_MESSAGE

      public static final ActionType PLAYER_SEND_MESSAGE

      Player Actions.

      Actions with players.

      Categories: Communication, Inventory, Movement, Params, State, Appearance

    • PLAYER_SEND_DIALOG

      public static final ActionType PLAYER_SEND_DIALOG
    • PLAYER_CLEAR_CHAT

      public static final ActionType PLAYER_CLEAR_CHAT
    • PLAYER_SHOW_TITLE

      public static final ActionType PLAYER_SHOW_TITLE
    • PLAYER_SHOW_ACTIONBAR

      public static final ActionType PLAYER_SHOW_ACTIONBAR
    • PLAYER_SHOW_ADVANCEMENT

      public static final ActionType PLAYER_SHOW_ADVANCEMENT
    • PLAYER_PLAY_SOUND

      public static final ActionType PLAYER_PLAY_SOUND
    • PLAYER_STOP_SOUNDS

      public static final ActionType PLAYER_STOP_SOUNDS
    • PLAYER_SHOW_WIN_SCREEN

      public static final ActionType PLAYER_SHOW_WIN_SCREEN
    • PLAYER_SHOW_DEMO_SCREEN

      public static final ActionType PLAYER_SHOW_DEMO_SCREEN
    • PLAYER_REQUEST_PURCHASE

      public static final ActionType PLAYER_REQUEST_PURCHASE
    • PLAYER_GIVE_ITEMS

      public static final ActionType PLAYER_GIVE_ITEMS
    • PLAYER_SAVE_INVENTORY

      public static final ActionType PLAYER_SAVE_INVENTORY
    • PLAYER_RESTORE_INVENTORY

      public static final ActionType PLAYER_RESTORE_INVENTORY
    • PLAYER_SET_ITEM_IN_HAND

      public static final ActionType PLAYER_SET_ITEM_IN_HAND
    • PLAYER_SET_ITEM_IN_SLOT

      public static final ActionType PLAYER_SET_ITEM_IN_SLOT
    • PLAYER_SET_CURSOR_ITEM

      public static final ActionType PLAYER_SET_CURSOR_ITEM
    • PLAYER_SET_ITEMS

      public static final ActionType PLAYER_SET_ITEMS
    • PLAYER_SET_ARMOR

      public static final ActionType PLAYER_SET_ARMOR
    • PLAYER_GIVE_RANDOM_ITEM

      public static final ActionType PLAYER_GIVE_RANDOM_ITEM
    • PLAYER_CLEAR_INVENTORY

      public static final ActionType PLAYER_CLEAR_INVENTORY
    • PLAYER_CLOSE_INVENTORY

      public static final ActionType PLAYER_CLOSE_INVENTORY
    • PLAYER_REMOVE_ITEMS

      public static final ActionType PLAYER_REMOVE_ITEMS
    • PLAYER_SET_SLOT

      public static final ActionType PLAYER_SET_SLOT
    • PLAYER_SET_HOTBAR

      public static final ActionType PLAYER_SET_HOTBAR
    • PLAYER_SET_ITEM_COOLDOWN

      public static final ActionType PLAYER_SET_ITEM_COOLDOWN
    • PLAYER_DISCOVER_RECIPE

      public static final ActionType PLAYER_DISCOVER_RECIPE
    • PLAYER_UNDISCOVER_RECIPE

      public static final ActionType PLAYER_UNDISCOVER_RECIPE
    • PLAYER_APPLY_MENDING

      public static final ActionType PLAYER_APPLY_MENDING
    • PLAYER_OPEN_SIGN

      public static final ActionType PLAYER_OPEN_SIGN
    • PLAYER_OPEN_CONTAINER

      public static final ActionType PLAYER_OPEN_CONTAINER
    • PLAYER_OPEN_BOOK

      public static final ActionType PLAYER_OPEN_BOOK
    • PLAYER_GET_ITEM_BY_SLOT

      public static final ActionType PLAYER_GET_ITEM_BY_SLOT
    • PLAYER_OPEN_INVENTORY_VIEW

      public static final ActionType PLAYER_OPEN_INVENTORY_VIEW
    • PLAYER_SET_INVENTORY_VIEW_ITEM

      public static final ActionType PLAYER_SET_INVENTORY_VIEW_ITEM
    • PLAYER_SET_INVENTORY_VIEW_ROW_ITEMS

      public static final ActionType PLAYER_SET_INVENTORY_VIEW_ROW_ITEMS
    • PLAYER_SET_INVENTORY_VIEW_ROWS

      public static final ActionType PLAYER_SET_INVENTORY_VIEW_ROWS
    • PLAYER_SET_INVENTORY_VIEW_TITLE

      public static final ActionType PLAYER_SET_INVENTORY_VIEW_TITLE
    • PLAYER_TELEPORT

      public static final ActionType PLAYER_TELEPORT
    • PLAYER_KICK

      public static final ActionType PLAYER_KICK
    • PLAYER_LAUNCH_VERTICAL

      public static final ActionType PLAYER_LAUNCH_VERTICAL
    • PLAYER_LAUNCH_HORIZONTAL

      public static final ActionType PLAYER_LAUNCH_HORIZONTAL
    • PLAYER_LAUNCH_TO_LOCATION

      public static final ActionType PLAYER_LAUNCH_TO_LOCATION
    • PLAYER_SADDLE_ENTITY

      public static final ActionType PLAYER_SADDLE_ENTITY
    • PLAYER_FIREWORK_BOOST

      public static final ActionType PLAYER_FIREWORK_BOOST
    • PLAYER_SET_SPECTATOR_TARGET

      public static final ActionType PLAYER_SET_SPECTATOR_TARGET
    • PLAYER_ADD_DAMAGE

      public static final ActionType PLAYER_ADD_DAMAGE
    • PLAYER_SET_HEALTH

      public static final ActionType PLAYER_SET_HEALTH
    • PLAYER_SET_HUNGER

      public static final ActionType PLAYER_SET_HUNGER
    • PLAYER_SET_WALK_SPEED

      public static final ActionType PLAYER_SET_WALK_SPEED
    • PLAYER_SET_FLY_SPEED

      public static final ActionType PLAYER_SET_FLY_SPEED
    • PLAYER_SET_MAX_HEALTH

      public static final ActionType PLAYER_SET_MAX_HEALTH
    • PLAYER_SET_FIRE_TICKS

      public static final ActionType PLAYER_SET_FIRE_TICKS
    • PLAYER_SET_FREEZE_TICKS

      public static final ActionType PLAYER_SET_FREEZE_TICKS
    • PLAYER_SET_NO_DAMAGE_TICKS

      public static final ActionType PLAYER_SET_NO_DAMAGE_TICKS
    • PLAYER_SET_EXP

      public static final ActionType PLAYER_SET_EXP
    • PLAYER_SET_EXP_LEVEL

      public static final ActionType PLAYER_SET_EXP_LEVEL
    • PLAYER_SET_TOTAL_EXPERIENCE

      public static final ActionType PLAYER_SET_TOTAL_EXPERIENCE
    • PLAYER_GIVE_POTION_EFFECTS

      public static final ActionType PLAYER_GIVE_POTION_EFFECTS
    • PLAYER_CLEAR_POTION_EFFECTS

      public static final ActionType PLAYER_CLEAR_POTION_EFFECTS
    • PLAYER_REMOVE_POTION_EFFECTS

      public static final ActionType PLAYER_REMOVE_POTION_EFFECTS
    • PLAYER_SET_REMAINING_AIR

      public static final ActionType PLAYER_SET_REMAINING_AIR
    • PLAYER_SET_FLYING_FALL_DAMAGE

      public static final ActionType PLAYER_SET_FLYING_FALL_DAMAGE
    • PLAYER_SET_FALL_DISTANCE

      public static final ActionType PLAYER_SET_FALL_DISTANCE
    • PLAYER_SET_LAST_DAMAGE

      public static final ActionType PLAYER_SET_LAST_DAMAGE
    • PLAYER_SET_CAN_PICKUP_ITEM

      public static final ActionType PLAYER_SET_CAN_PICKUP_ITEM
    • PLAYER_SET_SHIELD_BLOCKING_DELAY

      public static final ActionType PLAYER_SET_SHIELD_BLOCKING_DELAY
    • PLAYER_SET_BEE_STINGER_COOLDOWN

      public static final ActionType PLAYER_SET_BEE_STINGER_COOLDOWN
    • PLAYER_SET_MAXIMUM_NO_DAMAGE_TICKS

      public static final ActionType PLAYER_SET_MAXIMUM_NO_DAMAGE_TICKS
    • PLAYER_SET_MAXIMUM_AIR

      public static final ActionType PLAYER_SET_MAXIMUM_AIR
    • PLAYER_SET_GAMEMODE

      public static final ActionType PLAYER_SET_GAMEMODE
    • PLAYER_SET_FLYING

      public static final ActionType PLAYER_SET_FLYING
    • PLAYER_SET_GLOWING

      public static final ActionType PLAYER_SET_GLOWING
    • PLAYER_SET_GLIDING

      public static final ActionType PLAYER_SET_GLIDING
    • PLAYER_SET_SPRINTING

      public static final ActionType PLAYER_SET_SPRINTING
    • PLAYER_SET_SNEAKING

      public static final ActionType PLAYER_SET_SNEAKING
    • PLAYER_RELEASE_SHOULDERS

      public static final ActionType PLAYER_RELEASE_SHOULDERS
    • PLAYER_SET_RESOURCE_PACK

      public static final ActionType PLAYER_SET_RESOURCE_PACK
    • PLAYER_SET_WORLD_BORDER

      public static final ActionType PLAYER_SET_WORLD_BORDER
    • PLAYER_SET_TIME

      public static final ActionType PLAYER_SET_TIME
    • PLAYER_SET_WEATHER

      public static final ActionType PLAYER_SET_WEATHER
    • PLAYER_SET_VISUAL_FIRE

      public static final ActionType PLAYER_SET_VISUAL_FIRE
    • PLAYER_SHOW_SCOREBOARD

      public static final ActionType PLAYER_SHOW_SCOREBOARD
    • PLAYER_HIDE_SCOREBOARD

      public static final ActionType PLAYER_HIDE_SCOREBOARD
    • PLAYER_SHOW_BOSS_BAR

      public static final ActionType PLAYER_SHOW_BOSS_BAR
    • PLAYER_HIDE_BOSS_BAR

      public static final ActionType PLAYER_HIDE_BOSS_BAR
    • PLAYER_SHOW_PARTICLE

      public static final ActionType PLAYER_SHOW_PARTICLE
    • PLAYER_SET_ARROWS_IN_BODY

      public static final ActionType PLAYER_SET_ARROWS_IN_BODY
    • PLAYER_SET_BEE_STINGERS_IN_BODY

      public static final ActionType PLAYER_SET_BEE_STINGERS_IN_BODY
    • PLAYER_SET_VIEW_DISTANCE

      public static final ActionType PLAYER_SET_VIEW_DISTANCE
    • PLAYER_SET_SIMULATION_DISTANCE

      public static final ActionType PLAYER_SET_SIMULATION_DISTANCE
    • PLAYER_SWING_HAND

      public static final ActionType PLAYER_SWING_HAND
    • PLAYER_SET_COMPASS_TARGET

      public static final ActionType PLAYER_SET_COMPASS_TARGET
    • PLAYER_SHOW_ELDER_GUARDIAN

      public static final ActionType PLAYER_SHOW_ELDER_GUARDIAN
    • PLAYER_SEND_SIGN_CHANGE

      public static final ActionType PLAYER_SEND_SIGN_CHANGE
    • PLAYER_SHOW_PHANTOM_BLOCK

      public static final ActionType PLAYER_SHOW_PHANTOM_BLOCK
    • PLAYER_SHOW_ENTITY

      public static final ActionType PLAYER_SHOW_ENTITY
    • PLAYER_HIDE_ENTITY

      public static final ActionType PLAYER_HIDE_ENTITY
    • PLAYER_SHOW_PLAYER

      public static final ActionType PLAYER_SHOW_PLAYER
    • PLAYER_HIDE_PLAYER

      public static final ActionType PLAYER_HIDE_PLAYER
    • IF_PLAYER_NAME_EQUALS

      public static final ActionType IF_PLAYER_NAME_EQUALS

      Player Conditions.

    • IF_PLAYER_MESSAGE_EQUALS

      public static final ActionType IF_PLAYER_MESSAGE_EQUALS
    • IF_PLAYER_HAS_POTION_EFFECTS

      public static final ActionType IF_PLAYER_HAS_POTION_EFFECTS
    • IF_PLAYER_STANDS_ON_BLOCK

      public static final ActionType IF_PLAYER_STANDS_ON_BLOCK
    • IF_PLAYER_LOOKS_AT_BLOCK

      public static final ActionType IF_PLAYER_LOOKS_AT_BLOCK
    • IF_PLAYER_BLOCK_EQUALS

      public static final ActionType IF_PLAYER_BLOCK_EQUALS
    • IF_PLAYER_IN_AREA

      public static final ActionType IF_PLAYER_IN_AREA
    • IF_PLAYER_IS_UNDERWATER

      public static final ActionType IF_PLAYER_IS_UNDERWATER
    • IF_PLAYER_IS_IN_RAIN

      public static final ActionType IF_PLAYER_IS_IN_RAIN
    • IF_PLAYER_IS_IN_LAVA

      public static final ActionType IF_PLAYER_IS_IN_LAVA
    • IF_PLAYER_IS_IN_POWDERED_SNOW

      public static final ActionType IF_PLAYER_IS_IN_POWDERED_SNOW
    • IF_PLAYER_IS_INSIDE_VEHICLE

      public static final ActionType IF_PLAYER_IS_INSIDE_VEHICLE
    • IF_PLAYER_ITEM_EQUALS

      public static final ActionType IF_PLAYER_ITEM_EQUALS
    • IF_PLAYER_HAS_ITEM_COOLDOWN

      public static final ActionType IF_PLAYER_HAS_ITEM_COOLDOWN
    • IF_PLAYER_IS_NEAR_LOCATION

      public static final ActionType IF_PLAYER_IS_NEAR_LOCATION
    • IF_PLAYER_HAS_ITEM

      public static final ActionType IF_PLAYER_HAS_ITEM
    • IF_PLAYER_HAS_ITEM_IN_AMOUNT

      public static final ActionType IF_PLAYER_HAS_ITEM_IN_AMOUNT
    • IF_PLAYER_IS_INVENTORY_OWN

      public static final ActionType IF_PLAYER_IS_INVENTORY_OWN
    • IF_PLAYER_INVENTORY_NAME_EQUALS

      public static final ActionType IF_PLAYER_INVENTORY_NAME_EQUALS
    • IF_PLAYER_HAS_ITEM_IN_HAND

      public static final ActionType IF_PLAYER_HAS_ITEM_IN_HAND
    • IF_PLAYER_IS_INVENTORY_FULL

      public static final ActionType IF_PLAYER_IS_INVENTORY_FULL
    • IF_PLAYER_CLICKED_SLOT_EQUALS

      public static final ActionType IF_PLAYER_CLICKED_SLOT_EQUALS
    • IF_PLAYER_CURRENT_SLOT_EQUALS

      public static final ActionType IF_PLAYER_CURRENT_SLOT_EQUALS
    • IF_PLAYER_LIKED_WORLD

      public static final ActionType IF_PLAYER_LIKED_WORLD
    • IF_PLAYER_IS_SNEAKING

      public static final ActionType IF_PLAYER_IS_SNEAKING
    • IF_PLAYER_IS_ON_GROUND

      public static final ActionType IF_PLAYER_IS_ON_GROUND
    • IF_PLAYER_IS_FLYING

      public static final ActionType IF_PLAYER_IS_FLYING
    • IF_PLAYER_HAS_SAVED_PURCHASE

      public static final ActionType IF_PLAYER_HAS_SAVED_PURCHASE
    • IF_PLAYER_IS_IN_TEAM

      public static final ActionType IF_PLAYER_IS_IN_TEAM
    • IF_PLAYER_IS_DEAD

      public static final ActionType IF_PLAYER_IS_DEAD
    • IF_PLAYER_GAME_MODE_EQUALS

      public static final ActionType IF_PLAYER_GAME_MODE_EQUALS
    • IF_PLAYER_IS_SPRINTING

      public static final ActionType IF_PLAYER_IS_SPRINTING
    • IF_PLAYER_IS_GLOWING

      public static final ActionType IF_PLAYER_IS_GLOWING
    • IF_PLAYER_IS_GLIDING

      public static final ActionType IF_PLAYER_IS_GLIDING
    • IF_PLAYER_IS_BLOCKING

      public static final ActionType IF_PLAYER_IS_BLOCKING
    • IF_PLAYER_HAS_WORLD_PERMISSION

      public static final ActionType IF_PLAYER_HAS_WORLD_PERMISSION
    • IF_PLAYER_IS_FLIGHT_ALLOWED

      public static final ActionType IF_PLAYER_IS_FLIGHT_ALLOWED
    • IF_PLAYER_HAS_RESOURCE_PACK

      public static final ActionType IF_PLAYER_HAS_RESOURCE_PACK
    • IF_PLAYER_CAN_SEE_PLAYER

      public static final ActionType IF_PLAYER_CAN_SEE_PLAYER
    • IF_PLAYER_CAN_SEE_ENTITY

      public static final ActionType IF_PLAYER_CAN_SEE_ENTITY
    • IF_PLAYER_SCOREBOARD_EQUALS

      public static final ActionType IF_PLAYER_SCOREBOARD_EQUALS
    • IF_PLAYER_BOSS_BAR_EQUALS

      public static final ActionType IF_PLAYER_BOSS_BAR_EQUALS
    • IF_PLAYER_IS_TIME_RELATIVE

      public static final ActionType IF_PLAYER_IS_TIME_RELATIVE
    • CONTROL_WAIT

      public static final ActionType CONTROL_WAIT

      Control Actions.

    • CONTROL_LAUNCH_CYCLES

      public static final ActionType CONTROL_LAUNCH_CYCLES
    • CONTROL_STOP_CYCLES

      public static final ActionType CONTROL_STOP_CYCLES
    • CONTROL_BREAK_REPEAT

      public static final ActionType CONTROL_BREAK_REPEAT
    • CONTROL_SKIP_REPEAT

      public static final ActionType CONTROL_SKIP_REPEAT
    • CONTROL_CLEAR_LOCAL_VARIABLES

      public static final ActionType CONTROL_CLEAR_LOCAL_VARIABLES
    • CONTROL_CLEAR_GLOBAL_VARIABLES

      public static final ActionType CONTROL_CLEAR_GLOBAL_VARIABLES
    • CONTROL_STOP_CODE_LINE

      public static final ActionType CONTROL_STOP_CODE_LINE
    • CONTROL_THROW_ERROR

      public static final ActionType CONTROL_THROW_ERROR
    • CONTROL_CANCEL_EVENT

      public static final ActionType CONTROL_CANCEL_EVENT
    • CONTROL_UNCANCEL_EVENT

      public static final ActionType CONTROL_UNCANCEL_EVENT
    • WORLD_SWITCH_TO_BUILD_MODE

      public static final ActionType WORLD_SWITCH_TO_BUILD_MODE

      World Actions.

    • WORLD_TRANSFER_VARIABLE

      public static final ActionType WORLD_TRANSFER_VARIABLE
    • WORLD_SEND_WEB_REQUEST

      public static final ActionType WORLD_SEND_WEB_REQUEST
    • WORLD_ADD_CRAFTING_RECIPE

      public static final ActionType WORLD_ADD_CRAFTING_RECIPE
    • WORLD_ADD_FURNACE_RECIPE

      public static final ActionType WORLD_ADD_FURNACE_RECIPE
    • WORLD_ADD_BLAST_FURNACE_RECIPE

      public static final ActionType WORLD_ADD_BLAST_FURNACE_RECIPE
    • WORLD_ADD_SMOKER_RECIPE

      public static final ActionType WORLD_ADD_SMOKER_RECIPE
    • WORLD_ADD_CAMPFIRE_RECIPE

      public static final ActionType WORLD_ADD_CAMPFIRE_RECIPE
    • WORLD_REMOVE_RECIPE

      public static final ActionType WORLD_REMOVE_RECIPE
    • WORLD_SET_TIME

      public static final ActionType WORLD_SET_TIME
    • WORLD_SET_WEATHER

      public static final ActionType WORLD_SET_WEATHER
    • WORLD_SET_WORLD_BORDER

      public static final ActionType WORLD_SET_WORLD_BORDER
    • WORLD_SET_DIFFICULTY

      public static final ActionType WORLD_SET_DIFFICULTY
    • WORLD_VISUAL_PARAM_PHYS_OBJECT

      public static final ActionType WORLD_VISUAL_PARAM_PHYS_OBJECT
    • WORLD_MOTION_PARAM_PHYS_OBJECT

      public static final ActionType WORLD_MOTION_PARAM_PHYS_OBJECT
    • WORLD_SETTINGS_PARAM_PHYS_OBJECT

      public static final ActionType WORLD_SETTINGS_PARAM_PHYS_OBJECT
    • WORLD_ADD_PHYS_OBJECT

      public static final ActionType WORLD_ADD_PHYS_OBJECT
    • WORLD_CREATE_SCOREBOARD

      public static final ActionType WORLD_CREATE_SCOREBOARD
    • WORLD_SCOREBOARD_SET_SCORE

      public static final ActionType WORLD_SCOREBOARD_SET_SCORE
    • WORLD_SCOREBOARD_RESET_SCORE

      public static final ActionType WORLD_SCOREBOARD_RESET_SCORE
    • WORLD_SCOREBOARD_SET_DISPLAY_NAME

      public static final ActionType WORLD_SCOREBOARD_SET_DISPLAY_NAME
    • WORLD_SCOREBOARD_CLEAR_SCORES

      public static final ActionType WORLD_SCOREBOARD_CLEAR_SCORES
    • WORLD_SCOREBOARD_SET_NUMBER_STYLE

      public static final ActionType WORLD_SCOREBOARD_SET_NUMBER_STYLE
    • WORLD_DELETE_SCORE_BOARD

      public static final ActionType WORLD_DELETE_SCORE_BOARD
    • WORLD_CREATE_BOSS_BAR

      public static final ActionType WORLD_CREATE_BOSS_BAR
    • WORLD_BOSS_BAR_COLOR

      public static final ActionType WORLD_BOSS_BAR_COLOR
    • WORLD_BOSS_BAR_PROGRESS

      public static final ActionType WORLD_BOSS_BAR_PROGRESS
    • WORLD_BOSS_BAR_DISPLAY_NAME

      public static final ActionType WORLD_BOSS_BAR_DISPLAY_NAME
    • WORLD_BOSS_BAR_OVERLAY

      public static final ActionType WORLD_BOSS_BAR_OVERLAY
    • WORLD_DELETE_BOSS_BAR

      public static final ActionType WORLD_DELETE_BOSS_BAR
    • WORLD_CREATE_TEAM

      public static final ActionType WORLD_CREATE_TEAM
    • WORLD_TEAM_SET_COLOR

      public static final ActionType WORLD_TEAM_SET_COLOR
    • WORLD_TEAM_SET_COLLISION_RULE

      public static final ActionType WORLD_TEAM_SET_COLLISION_RULE
    • WORLD_TEAM_SET_NAME_TAG_VISIBLE

      public static final ActionType WORLD_TEAM_SET_NAME_TAG_VISIBLE
    • WORLD_TEAM_SET_CAN_SEE_INVISIBLE

      public static final ActionType WORLD_TEAM_SET_CAN_SEE_INVISIBLE
    • WORLD_DELETE_TEAM

      public static final ActionType WORLD_DELETE_TEAM
    • WORLD_SPAWN_ENTITY

      public static final ActionType WORLD_SPAWN_ENTITY
    • WORLD_SPAWN_ITEM_DISPLAY

      public static final ActionType WORLD_SPAWN_ITEM_DISPLAY
    • WORLD_SPAWN_TEXT_DISPLAY

      public static final ActionType WORLD_SPAWN_TEXT_DISPLAY
    • WORLD_SPAWN_BLOCK_DISPLAY

      public static final ActionType WORLD_SPAWN_BLOCK_DISPLAY
    • WORLD_SPAWN_EYE_OF_ENDER

      public static final ActionType WORLD_SPAWN_EYE_OF_ENDER
    • WORLD_SPAWN_FALLING_BLOCK

      public static final ActionType WORLD_SPAWN_FALLING_BLOCK
    • WORLD_SPAWN_END_CRYSTAL

      public static final ActionType WORLD_SPAWN_END_CRYSTAL
    • WORLD_CREATE_EXPLOSION

      public static final ActionType WORLD_CREATE_EXPLOSION
    • WORLD_STRIKE_LIGHTNING

      public static final ActionType WORLD_STRIKE_LIGHTNING
    • WORLD_DROP_ITEM

      public static final ActionType WORLD_DROP_ITEM
    • WORLD_SPAWN_PARTICLE

      public static final ActionType WORLD_SPAWN_PARTICLE
    • WORLD_SPAWN_ARROW

      public static final ActionType WORLD_SPAWN_ARROW
    • WORLD_SPAWN_FIREWORK

      public static final ActionType WORLD_SPAWN_FIREWORK
    • WORLD_CREATE_FIREWORK_EXPLOSION

      public static final ActionType WORLD_CREATE_FIREWORK_EXPLOSION
    • WORLD_CREATE_EXPERIENCE_ORB

      public static final ActionType WORLD_CREATE_EXPERIENCE_ORB
    • WORLD_SPAWN_PARTICLES_LINE

      public static final ActionType WORLD_SPAWN_PARTICLES_LINE
    • WORLD_COPY_BLOCKS

      public static final ActionType WORLD_COPY_BLOCKS
    • WORLD_SET_BLOCKS_AREA_TYPE

      public static final ActionType WORLD_SET_BLOCKS_AREA_TYPE
    • WORLD_SET_BLOCK_TYPE

      public static final ActionType WORLD_SET_BLOCK_TYPE
    • WORLD_DESTROY_BLOCK

      public static final ActionType WORLD_DESTROY_BLOCK
    • WORLD_APPLY_BONE_MEAL

      public static final ActionType WORLD_APPLY_BONE_MEAL
    • WORLD_SET_BLOCK_POWERED

      public static final ActionType WORLD_SET_BLOCK_POWERED
    • WORLD_SET_BLOCK_WATERLOGGED

      public static final ActionType WORLD_SET_BLOCK_WATERLOGGED
    • WORLD_GIVE_CONTAINER_ITEMS

      public static final ActionType WORLD_GIVE_CONTAINER_ITEMS
    • WORLD_PUT_ITEM_IN_CONTAINER

      public static final ActionType WORLD_PUT_ITEM_IN_CONTAINER
    • WORLD_CLEAR_CONTAINER

      public static final ActionType WORLD_CLEAR_CONTAINER
    • WORLD_GET_CONTAINER_ITEMS

      public static final ActionType WORLD_GET_CONTAINER_ITEMS
    • WORLD_GET_SIGN_LINE

      public static final ActionType WORLD_GET_SIGN_LINE
    • WORLD_SET_SIGN_LINE

      public static final ActionType WORLD_SET_SIGN_LINE
    • WORLD_SET_SIGN_WAXED

      public static final ActionType WORLD_SET_SIGN_WAXED
    • WORLD_SET_SIGN_GLOWING_TEXT

      public static final ActionType WORLD_SET_SIGN_GLOWING_TEXT
    • WORLD_SET_BLOCK_BIOME

      public static final ActionType WORLD_SET_BLOCK_BIOME
    • VAR_SET_VALUE

      public static final ActionType VAR_SET_VALUE

      Variable Actions.

    • VAR_SET_RANDOM_VALUE

      public static final ActionType VAR_SET_RANDOM_VALUE
    • VAR_GET_TYPE

      public static final ActionType VAR_GET_TYPE
    • VAR_DELETE_VARIABLE

      public static final ActionType VAR_DELETE_VARIABLE
    • VAR_SUM_NUMBERS

      public static final ActionType VAR_SUM_NUMBERS
    • VAR_SUM_ASSIGN_NUMBER

      public static final ActionType VAR_SUM_ASSIGN_NUMBER
    • VAR_SUBTRACT_NUMBERS

      public static final ActionType VAR_SUBTRACT_NUMBERS
    • VAR_SUBTRACT_ASSIGN_NUMBER

      public static final ActionType VAR_SUBTRACT_ASSIGN_NUMBER
    • VAR_MULTIPLY_NUMBER

      public static final ActionType VAR_MULTIPLY_NUMBER
    • VAR_MULTIPLY_ASSIGN_NUMBER

      public static final ActionType VAR_MULTIPLY_ASSIGN_NUMBER
    • VAR_DIVIDE_NUMBER

      public static final ActionType VAR_DIVIDE_NUMBER
    • VAR_DIVIDE_ASSIGN_NUMBER

      public static final ActionType VAR_DIVIDE_ASSIGN_NUMBER
    • VAR_MODULAR_DIVIDE_NUMBERS

      public static final ActionType VAR_MODULAR_DIVIDE_NUMBERS
    • VAR_MODULAR_DIVIDE_ASSIGN_NUMBER

      public static final ActionType VAR_MODULAR_DIVIDE_ASSIGN_NUMBER
    • VAR_SET_RANDOM_NUMBER

      public static final ActionType VAR_SET_RANDOM_NUMBER
    • VAR_MODULE_NUMBER

      public static final ActionType VAR_MODULE_NUMBER
    • VAR_ROUND_NUMBER

      public static final ActionType VAR_ROUND_NUMBER
    • VAR_MIN_NUMBER

      public static final ActionType VAR_MIN_NUMBER
    • VAR_MAX_NUMBER

      public static final ActionType VAR_MAX_NUMBER
    • VAR_NEGATE_NUMBER

      public static final ActionType VAR_NEGATE_NUMBER
    • VAR_POWER_NUMBER

      public static final ActionType VAR_POWER_NUMBER
    • VAR_LOGARITHM_OF_NUMBER

      public static final ActionType VAR_LOGARITHM_OF_NUMBER
    • VAR_SQUARE_ROOT_NUMBER

      public static final ActionType VAR_SQUARE_ROOT_NUMBER
    • VAR_TO_RADIANS

      public static final ActionType VAR_TO_RADIANS
    • VAR_TO_DEGREES

      public static final ActionType VAR_TO_DEGREES
    • VAR_SINE_OF_NUMBER

      public static final ActionType VAR_SINE_OF_NUMBER
    • VAR_COSINE_OF_NUMBER

      public static final ActionType VAR_COSINE_OF_NUMBER
    • VAR_ARCSINE_OF_NUMBER

      public static final ActionType VAR_ARCSINE_OF_NUMBER
    • VAR_ARCCOSINE_OF_NUMBER

      public static final ActionType VAR_ARCCOSINE_OF_NUMBER
    • VAR_ARCTANGENT_OF_NUMBER

      public static final ActionType VAR_ARCTANGENT_OF_NUMBER
    • VAR_TANGENT_OF_NUMBER

      public static final ActionType VAR_TANGENT_OF_NUMBER
    • VAR_NOISE_PERLIN

      public static final ActionType VAR_NOISE_PERLIN
    • VAR_NOISE_SIMPLEX

      public static final ActionType VAR_NOISE_SIMPLEX
    • VAR_PARSE_NUMBER

      public static final ActionType VAR_PARSE_NUMBER
    • VAR_CHAR_AT

      public static final ActionType VAR_CHAR_AT
    • VAR_CONCAT_TEXT

      public static final ActionType VAR_CONCAT_TEXT
    • VAR_SUBSTRING_TEXT

      public static final ActionType VAR_SUBSTRING_TEXT
    • VAR_TRANSLATE_COLORS

      public static final ActionType VAR_TRANSLATE_COLORS
    • VAR_STRIP_COLORS

      public static final ActionType VAR_STRIP_COLORS
    • VAR_REVERSE_TEXT

      public static final ActionType VAR_REVERSE_TEXT
    • VAR_FORMAT_UNIX_TIME

      public static final ActionType VAR_FORMAT_UNIX_TIME
    • VAR_UPPER_CASE_TEXT

      public static final ActionType VAR_UPPER_CASE_TEXT
    • VAR_LOWER_CASE_TEXT

      public static final ActionType VAR_LOWER_CASE_TEXT
    • VAR_REPLACE_TEXT

      public static final ActionType VAR_REPLACE_TEXT
    • VAR_SPLIT_TEXT

      public static final ActionType VAR_SPLIT_TEXT
    • VAR_PARSE_JSON

      public static final ActionType VAR_PARSE_JSON
    • VAR_CONVERT_TO_JSON

      public static final ActionType VAR_CONVERT_TO_JSON
    • VAR_TEXT_LENGTH

      public static final ActionType VAR_TEXT_LENGTH
    • VAR_CODE_POINT_OF_CHAR

      public static final ActionType VAR_CODE_POINT_OF_CHAR
    • VAR_CHAR_FROM_CODE_POINT

      public static final ActionType VAR_CHAR_FROM_CODE_POINT
    • VAR_MODIFY_LOCATION

      public static final ActionType VAR_MODIFY_LOCATION
    • VAR_LOCATION_TO_VECTOR

      public static final ActionType VAR_LOCATION_TO_VECTOR
    • VAR_GET_BLOCK_TYPE

      public static final ActionType VAR_GET_BLOCK_TYPE
    • VAR_GET_BLOCK_FACING

      public static final ActionType VAR_GET_BLOCK_FACING
    • VAR_GET_DISTANCE

      public static final ActionType VAR_GET_DISTANCE
    • VAR_GET_LOCATION_ALL

      public static final ActionType VAR_GET_LOCATION_ALL
    • VAR_GET_LOCATION_X

      public static final ActionType VAR_GET_LOCATION_X
    • VAR_GET_LOCATION_Y

      public static final ActionType VAR_GET_LOCATION_Y
    • VAR_GET_LOCATION_Z

      public static final ActionType VAR_GET_LOCATION_Z
    • VAR_GET_LOCATION_YAW

      public static final ActionType VAR_GET_LOCATION_YAW
    • VAR_GET_LOCATION_PITCH

      public static final ActionType VAR_GET_LOCATION_PITCH
    • VAR_MOVE_LOCATION_BY_VECTOR

      public static final ActionType VAR_MOVE_LOCATION_BY_VECTOR
    • VAR_CREATE_LIST

      public static final ActionType VAR_CREATE_LIST
    • VAR_ADD_TO_LIST

      public static final ActionType VAR_ADD_TO_LIST
    • VAR_SET_IN_LIST

      public static final ActionType VAR_SET_IN_LIST
    • VAR_GET_FIRST_FROM_LIST

      public static final ActionType VAR_GET_FIRST_FROM_LIST
    • VAR_GET_BY_ID_FROM_LIST

      public static final ActionType VAR_GET_BY_ID_FROM_LIST
    • VAR_GET_LAST_FROM_LIST

      public static final ActionType VAR_GET_LAST_FROM_LIST
    • VAR_GET_RANDOM_FROM_LIST

      public static final ActionType VAR_GET_RANDOM_FROM_LIST
    • VAR_SUBLIST_LIST

      public static final ActionType VAR_SUBLIST_LIST
    • VAR_CLONE_LIST

      public static final ActionType VAR_CLONE_LIST
    • VAR_MERGE_LISTS

      public static final ActionType VAR_MERGE_LISTS
    • VAR_CALCULATE_FROM_LIST

      public static final ActionType VAR_CALCULATE_FROM_LIST
    • VAR_GET_LIST_SIZE

      public static final ActionType VAR_GET_LIST_SIZE
    • VAR_REMOVE_BY_ID_FROM_LIST

      public static final ActionType VAR_REMOVE_BY_ID_FROM_LIST
    • VAR_REMOVE_BY_VALUE_FROM_LIST

      public static final ActionType VAR_REMOVE_BY_VALUE_FROM_LIST
    • VAR_CREATE_MAP

      public static final ActionType VAR_CREATE_MAP
    • VAR_CREATE_MAP_BY_KEYS

      public static final ActionType VAR_CREATE_MAP_BY_KEYS
    • VAR_PUT_INTO_MAP

      public static final ActionType VAR_PUT_INTO_MAP
    • VAR_GET_FROM_MAP_BY_KEY

      public static final ActionType VAR_GET_FROM_MAP_BY_KEY
    • VAR_GET_KEYS_SET

      public static final ActionType VAR_GET_KEYS_SET
    • VAR_GET_VALUES_SET

      public static final ActionType VAR_GET_VALUES_SET
    • VAR_REMOVE_FROM_MAP_BY_KEY

      public static final ActionType VAR_REMOVE_FROM_MAP_BY_KEY
    • VAR_CLONE_ITEM

      public static final ActionType VAR_CLONE_ITEM
    • VAR_SET_ITEM_DISPLAY_NAME

      public static final ActionType VAR_SET_ITEM_DISPLAY_NAME
    • VAR_SET_ITEM_AMOUNT

      public static final ActionType VAR_SET_ITEM_AMOUNT
    • VAR_SET_ITEM_LORE

      public static final ActionType VAR_SET_ITEM_LORE
    • VAR_ADD_ITEM_LORE_LINE

      public static final ActionType VAR_ADD_ITEM_LORE_LINE
    • VAR_SET_ITEM_LORE_LINE

      public static final ActionType VAR_SET_ITEM_LORE_LINE
    • VAR_REMOVE_ITEM_LORE_LINE

      public static final ActionType VAR_REMOVE_ITEM_LORE_LINE
    • VAR_SET_ITEM_PAGES

      public static final ActionType VAR_SET_ITEM_PAGES
    • VAR_SET_ITEM_SKULL_TEXTURES

      public static final ActionType VAR_SET_ITEM_SKULL_TEXTURES
    • VAR_SET_ITEM_SKULL_OWNER

      public static final ActionType VAR_SET_ITEM_SKULL_OWNER
    • VAR_SET_CUSTOM_DATA_TO_ITEM

      public static final ActionType VAR_SET_CUSTOM_DATA_TO_ITEM
    • VAR_REMOVE_CUSTOM_DATA_FROM_ITEM

      public static final ActionType VAR_REMOVE_CUSTOM_DATA_FROM_ITEM
    • VAR_GET_CUSTOM_DATA_FROM_ITEM

      public static final ActionType VAR_GET_CUSTOM_DATA_FROM_ITEM
    • VAR_CREATE_ITEM_BY_ID

      public static final ActionType VAR_CREATE_ITEM_BY_ID
    • VAR_ADD_ITEM_PAGE

      public static final ActionType VAR_ADD_ITEM_PAGE
    • VAR_SET_ITEM_DAMAGE

      public static final ActionType VAR_SET_ITEM_DAMAGE
    • VAR_SET_ITEM_MAX_DAMAGE

      public static final ActionType VAR_SET_ITEM_MAX_DAMAGE
    • VAR_GET_ITEM_DAMAGE

      public static final ActionType VAR_GET_ITEM_DAMAGE
    • VAR_GET_ITEM_MAX_DAMAGE

      public static final ActionType VAR_GET_ITEM_MAX_DAMAGE
    • VAR_GET_ITEM_AMOUNT

      public static final ActionType VAR_GET_ITEM_AMOUNT
    • VAR_GET_ITEM_DISPLAY_NAME

      public static final ActionType VAR_GET_ITEM_DISPLAY_NAME
    • VAR_GET_ITEM_LORE

      public static final ActionType VAR_GET_ITEM_LORE
    • VAR_GET_ITEM_LORE_LINE

      public static final ActionType VAR_GET_ITEM_LORE_LINE
    • VAR_ADD_ITEM_ENCHANTMENT

      public static final ActionType VAR_ADD_ITEM_ENCHANTMENT
    • VAR_REMOVE_ITEM_ENCHANTMENT

      public static final ActionType VAR_REMOVE_ITEM_ENCHANTMENT
    • VAR_CLEAR_ITEM_ENCHANTMENTS

      public static final ActionType VAR_CLEAR_ITEM_ENCHANTMENTS
    • VAR_MODIFY_VECTOR

      public static final ActionType VAR_MODIFY_VECTOR
    • VAR_NORMALIZE_VECTOR

      public static final ActionType VAR_NORMALIZE_VECTOR
    • VAR_VECTOR_TO_LOCATION

      public static final ActionType VAR_VECTOR_TO_LOCATION
    • VAR_ADD_VECTORS

      public static final ActionType VAR_ADD_VECTORS
    • VAR_SUBTRACT_VECTORS

      public static final ActionType VAR_SUBTRACT_VECTORS
    • VAR_MULTIPLY_VECTORS

      public static final ActionType VAR_MULTIPLY_VECTORS
    • VAR_DIVIDE_VECTORS

      public static final ActionType VAR_DIVIDE_VECTORS
    • VAR_CROSS_PRODUCT_VECTOR

      public static final ActionType VAR_CROSS_PRODUCT_VECTOR
    • VAR_ANGLE_VECTOR

      public static final ActionType VAR_ANGLE_VECTOR
    • VAR_DOT_VECTOR

      public static final ActionType VAR_DOT_VECTOR
    • VAR_MIDPOINT_VECTOR

      public static final ActionType VAR_MIDPOINT_VECTOR
    • VAR_DISTANCE_VECTOR

      public static final ActionType VAR_DISTANCE_VECTOR
    • VAR_GET_VECTOR_X

      public static final ActionType VAR_GET_VECTOR_X
    • VAR_GET_VECTOR_Y

      public static final ActionType VAR_GET_VECTOR_Y
    • VAR_GET_VECTOR_Z

      public static final ActionType VAR_GET_VECTOR_Z
    • VAR_GET_VECTOR_ALL

      public static final ActionType VAR_GET_VECTOR_ALL
    • VAR_ROTATION_TO_VECTOR

      public static final ActionType VAR_ROTATION_TO_VECTOR
    • VAR_DO_RAY_TRACE

      public static final ActionType VAR_DO_RAY_TRACE
    • VAR_DO_RAY_TRACE_MULTI

      public static final ActionType VAR_DO_RAY_TRACE_MULTI
    • VAR_DO_RAY_TRACE_MULTI_ENTITIES

      public static final ActionType VAR_DO_RAY_TRACE_MULTI_ENTITIES
    • SELECTION_SET

      public static final ActionType SELECTION_SET

      Selection Actions.

    • SELECTION_ADD

      public static final ActionType SELECTION_ADD
    • SELECTION_REMOVE

      public static final ActionType SELECTION_REMOVE
    • ENTITY_SET_SCALE

      public static final ActionType ENTITY_SET_SCALE

      Entity Actions.

    • ENTITY_SET_VISUAL_FIRE

      public static final ActionType ENTITY_SET_VISUAL_FIRE
    • ENTITY_SET_GLOWING

      public static final ActionType ENTITY_SET_GLOWING
    • ENTITY_SET_DISGUISE_NAME

      public static final ActionType ENTITY_SET_DISGUISE_NAME
    • ENTITY_DISGUISE_AS_PLAYER

      public static final ActionType ENTITY_DISGUISE_AS_PLAYER
    • ENTITY_DISGUISE_AS_BLOCK

      public static final ActionType ENTITY_DISGUISE_AS_BLOCK
    • ENTITY_DISGUISE_AS_ENTITY

      public static final ActionType ENTITY_DISGUISE_AS_ENTITY
    • ENTITY_CLEAR_DISGUISE

      public static final ActionType ENTITY_CLEAR_DISGUISE
    • ENTITY_SET_ARMOR_STAND_POSE

      public static final ActionType ENTITY_SET_ARMOR_STAND_POSE
    • ENTITY_SET_CAT_LYING_DOWN

      public static final ActionType ENTITY_SET_CAT_LYING_DOWN
    • ENTITY_SET_FOX_SLEEPING

      public static final ActionType ENTITY_SET_FOX_SLEEPING
    • ENTITY_SET_FOX_LEAPING

      public static final ActionType ENTITY_SET_FOX_LEAPING
    • ENTITY_SET_SNOWMAN_PUMPKIN

      public static final ActionType ENTITY_SET_SNOWMAN_PUMPKIN
    • ENTITY_SET_BEAR_STANDING

      public static final ActionType ENTITY_SET_BEAR_STANDING
    • ENTITY_SET_ALLAY_DANCING

      public static final ActionType ENTITY_SET_ALLAY_DANCING
    • ENTITY_SET_SCREAMING

      public static final ActionType ENTITY_SET_SCREAMING
    • ENTITY_SET_GOAT_HORNS

      public static final ActionType ENTITY_SET_GOAT_HORNS
    • ENTITY_SET_FOX_FACEPLANTED

      public static final ActionType ENTITY_SET_FOX_FACEPLANTED
    • ENTITY_SET_FOX_DEFENDING

      public static final ActionType ENTITY_SET_FOX_DEFENDING
    • ENTITY_SET_FOX_CROUCHING

      public static final ActionType ENTITY_SET_FOX_CROUCHING
    • ENTITY_VILLAGER_SHAKE_HEAD

      public static final ActionType ENTITY_VILLAGER_SHAKE_HEAD
    • ENTITY_SET_PANDA_ON_BACK

      public static final ActionType ENTITY_SET_PANDA_ON_BACK
    • ENTITY_SET_SHEEP_COLOR

      public static final ActionType ENTITY_SET_SHEEP_COLOR
    • ENTITY_SET_PARROT_COLOR

      public static final ActionType ENTITY_SET_PARROT_COLOR
    • ENTITY_SET_DOG_COLLAR_COLOR

      public static final ActionType ENTITY_SET_DOG_COLLAR_COLOR
    • ENTITY_SET_PIGLIN_DANCING

      public static final ActionType ENTITY_SET_PIGLIN_DANCING
    • ENTITY_SET_CELEBRATING

      public static final ActionType ENTITY_SET_CELEBRATING
    • ENTITY_SET_CUSTOM_NAME

      public static final ActionType ENTITY_SET_CUSTOM_NAME
    • ENTITY_ADD_DAMAGE

      public static final ActionType ENTITY_ADD_DAMAGE
    • ENTITY_SET_HEALTH

      public static final ActionType ENTITY_SET_HEALTH
    • ENTITY_SET_WALK_SPEED

      public static final ActionType ENTITY_SET_WALK_SPEED
    • ENTITY_SET_MAX_HEALTH

      public static final ActionType ENTITY_SET_MAX_HEALTH
    • ENTITY_SET_FIRE_TICKS

      public static final ActionType ENTITY_SET_FIRE_TICKS
    • ENTITY_SET_FREEZE_TICKS

      public static final ActionType ENTITY_SET_FREEZE_TICKS
    • ENTITY_SET_NO_DAMAGE_TICKS

      public static final ActionType ENTITY_SET_NO_DAMAGE_TICKS
    • ENTITY_GIVE_POTION_EFFECTS

      public static final ActionType ENTITY_GIVE_POTION_EFFECTS
    • ENTITY_CLEAR_POTION_EFFECTS

      public static final ActionType ENTITY_CLEAR_POTION_EFFECTS
    • ENTITY_REMOVE_POTION_EFFECTS

      public static final ActionType ENTITY_REMOVE_POTION_EFFECTS
    • ENTITY_SET_STEP_HEIGHT

      public static final ActionType ENTITY_SET_STEP_HEIGHT
    • ENTITY_SET_TARGET

      public static final ActionType ENTITY_SET_TARGET
    • ENTITY_SET_REMAINING_AIR

      public static final ActionType ENTITY_SET_REMAINING_AIR
    • ENTITY_SET_FALL_DISTANCE

      public static final ActionType ENTITY_SET_FALL_DISTANCE
    • ENTITY_SET_LAST_DAMAGE

      public static final ActionType ENTITY_SET_LAST_DAMAGE
    • ENTITY_SET_CAN_PICKUP_ITEM

      public static final ActionType ENTITY_SET_CAN_PICKUP_ITEM
    • ENTITY_SET_ARROWS_IN_BODY

      public static final ActionType ENTITY_SET_ARROWS_IN_BODY
    • ENTITY_SET_BEE_STINGERS_IN_BODY

      public static final ActionType ENTITY_SET_BEE_STINGERS_IN_BODY
    • ENTITY_SET_SHIELD_BLOCKING_DELAY

      public static final ActionType ENTITY_SET_SHIELD_BLOCKING_DELAY
    • ENTITY_SET_BEE_STINGER_COOLDOWN

      public static final ActionType ENTITY_SET_BEE_STINGER_COOLDOWN
    • ENTITY_SET_MAXIMUM_NO_DAMAGE_TICKS

      public static final ActionType ENTITY_SET_MAXIMUM_NO_DAMAGE_TICKS
    • ENTITY_SET_MAXIMUM_AIR

      public static final ActionType ENTITY_SET_MAXIMUM_AIR
    • ENTITY_GIVE_ITEMS

      public static final ActionType ENTITY_GIVE_ITEMS
    • ENTITY_SET_ITEMS

      public static final ActionType ENTITY_SET_ITEMS
    • ENTITY_SET_ARMOR

      public static final ActionType ENTITY_SET_ARMOR
    • ENTITY_CLEAR_INVENTORY

      public static final ActionType ENTITY_CLEAR_INVENTORY
    • ENTITY_SET_ITEM_IN_HAND

      public static final ActionType ENTITY_SET_ITEM_IN_HAND
    • ENTITY_GET_ITEM_BY_SLOT

      public static final ActionType ENTITY_GET_ITEM_BY_SLOT
    • ENTITY_REMOVE_ITEMS

      public static final ActionType ENTITY_REMOVE_ITEMS
    • ENTITY_REMOVE

      public static final ActionType ENTITY_REMOVE
    • ENTITY_SET_TEAM

      public static final ActionType ENTITY_SET_TEAM
    • ENTITY_UNSET_TEAM

      public static final ActionType ENTITY_UNSET_TEAM
    • ENTITY_SET_FRICTION

      public static final ActionType ENTITY_SET_FRICTION
    • ENTITY_SET_LEASH_HOLDER

      public static final ActionType ENTITY_SET_LEASH_HOLDER
    • ENTITY_REMOVE_PASSENGER

      public static final ActionType ENTITY_REMOVE_PASSENGER
    • ENTITY_SET_DESPAWNING

      public static final ActionType ENTITY_SET_DESPAWNING
    • ENTITY_SET_AGGRESSIVE

      public static final ActionType ENTITY_SET_AGGRESSIVE
    • ENTITY_SET_DISPLAY_BILLBOARD

      public static final ActionType ENTITY_SET_DISPLAY_BILLBOARD
    • ENTITY_SET_DISPLAY_SCALE

      public static final ActionType ENTITY_SET_DISPLAY_SCALE
    • ENTITY_SET_DISPLAY_TRANSLATION

      public static final ActionType ENTITY_SET_DISPLAY_TRANSLATION
    • ENTITY_SET_DISPLAY_ITEM

      public static final ActionType ENTITY_SET_DISPLAY_ITEM
    • ENTITY_RELEASE_SHOULDERS

      public static final ActionType ENTITY_RELEASE_SHOULDERS
    • ENTITY_SET_BEE_NECTAR

      public static final ActionType ENTITY_SET_BEE_NECTAR
    • ENTITY_SET_BEE_STUNG

      public static final ActionType ENTITY_SET_BEE_STUNG
    • ENTITY_SET_CARRYING_CHEST

      public static final ActionType ENTITY_SET_CARRYING_CHEST
    • ENTITY_SET_AWARE

      public static final ActionType ENTITY_SET_AWARE
    • ENTITY_SET_CAMEL_DASHING

      public static final ActionType ENTITY_SET_CAMEL_DASHING
    • ENTITY_SET_CHARGED

      public static final ActionType ENTITY_SET_CHARGED
    • ENTITY_SET_BREED

      public static final ActionType ENTITY_SET_BREED
    • ENTITY_SET_AGE

      public static final ActionType ENTITY_SET_AGE
    • ENTITY_SET_HAND

      public static final ActionType ENTITY_SET_HAND
    • ENTITY_SET_GUARDIAN_LASER

      public static final ActionType ENTITY_SET_GUARDIAN_LASER
    • ENTITY_ENDERMAN_TELEPORT

      public static final ActionType ENTITY_ENDERMAN_TELEPORT
    • ENTITY_SET_EATING

      public static final ActionType ENTITY_SET_EATING
    • ENTITY_SET_INTERESTED

      public static final ActionType ENTITY_SET_INTERESTED
    • ENTITY_SET_HORSE_REARING

      public static final ActionType ENTITY_SET_HORSE_REARING
    • ENTITY_EXPLOSIVE_IGNITE

      public static final ActionType ENTITY_EXPLOSIVE_IGNITE
    • ENTITY_EXPLODE

      public static final ActionType ENTITY_EXPLODE
    • ENTITY_SET_BAT_AWAKE

      public static final ActionType ENTITY_SET_BAT_AWAKE
    • ENTITY_SET_HOOK_APPLY_LURE

      public static final ActionType ENTITY_SET_HOOK_APPLY_LURE
    • ENTITY_SET_AXOLOTL_PLAYING_DEAD

      public static final ActionType ENTITY_SET_AXOLOTL_PLAYING_DEAD
    • ENTITY_VILLAGER_ZOMBIFY

      public static final ActionType ENTITY_VILLAGER_ZOMBIFY
    • ENTITY_SET_AI

      public static final ActionType ENTITY_SET_AI
    • ENTITY_SET_BABY

      public static final ActionType ENTITY_SET_BABY
    • ENTITY_SET_ADULT

      public static final ActionType ENTITY_SET_ADULT
    • ENTITY_SET_PHYSICS

      public static final ActionType ENTITY_SET_PHYSICS
    • ENTITY_SET_COLLIDABLE

      public static final ActionType ENTITY_SET_COLLIDABLE
    • ENTITY_SET_SILENT

      public static final ActionType ENTITY_SET_SILENT
    • ENTITY_SET_SITTING

      public static final ActionType ENTITY_SET_SITTING
    • ENTITY_SET_SADDLE

      public static final ActionType ENTITY_SET_SADDLE
    • ENTITY_SET_MINECART_BLOCK

      public static final ActionType ENTITY_SET_MINECART_BLOCK
    • ENTITY_SET_PIGLIN_CROSSBOW

      public static final ActionType ENTITY_SET_PIGLIN_CROSSBOW
    • ENTITY_SET_WANDERING_DRINK_MILK

      public static final ActionType ENTITY_SET_WANDERING_DRINK_MILK
    • ENTITY_SET_WANDERING_DRINK_POTION

      public static final ActionType ENTITY_SET_WANDERING_DRINK_POTION
    • ENTITY_SET_TEXT_DISPLAY_SEE_THROUGH

      public static final ActionType ENTITY_SET_TEXT_DISPLAY_SEE_THROUGH
    • ENTITY_SET_TEXT_DISPLAY_SHADOW

      public static final ActionType ENTITY_SET_TEXT_DISPLAY_SHADOW
    • ENTITY_SET_TEXT_DISPLAY_OPACITY

      public static final ActionType ENTITY_SET_TEXT_DISPLAY_OPACITY
    • ENTITY_SET_TEXT_DISPLAY_WIDTH

      public static final ActionType ENTITY_SET_TEXT_DISPLAY_WIDTH
    • ENTITY_SET_DISPLAY_TEXT

      public static final ActionType ENTITY_SET_DISPLAY_TEXT
    • ENTITY_SET_DISPLAY_BRIGHTNESS

      public static final ActionType ENTITY_SET_DISPLAY_BRIGHTNESS
    • ENTITY_TELEPORT

      public static final ActionType ENTITY_TELEPORT
    • ENTITY_PATH_MOVE_TO_LOCATION

      public static final ActionType ENTITY_PATH_MOVE_TO_LOCATION
    • ENTITY_SADDLE_ENTITY

      public static final ActionType ENTITY_SADDLE_ENTITY
    • ENTITY_LAUNCH_VERTICAL

      public static final ActionType ENTITY_LAUNCH_VERTICAL
    • ENTITY_LAUNCH_HORIZONTAL

      public static final ActionType ENTITY_LAUNCH_HORIZONTAL
    • ENTITY_LAUNCH_TO_LOCATION

      public static final ActionType ENTITY_LAUNCH_TO_LOCATION
    • ENTITY_SET_VELOCITY

      public static final ActionType ENTITY_SET_VELOCITY
    • CONTROLLER_CATCH_ERROR

      public static final ActionType CONTROLLER_CATCH_ERROR

      Other Actions.

    • CONTROLLER_MEASURE_TIME

      public static final ActionType CONTROLLER_MEASURE_TIME
    • REPEAT_ALWAYS

      public static final ActionType REPEAT_ALWAYS
    • REPEAT_WHILE

      public static final ActionType REPEAT_WHILE
    • REPEAT_WHILE_NOT

      public static final ActionType REPEAT_WHILE_NOT
    • REPEAT_FOR_NUMBERS

      public static final ActionType REPEAT_FOR_NUMBERS
    • REPEAT_FOR_LIST

      public static final ActionType REPEAT_FOR_LIST
    • REPEAT_FOR_ENTRY

      public static final ActionType REPEAT_FOR_ENTRY
    • REPEAT_FOR_BLOCKS

      public static final ActionType REPEAT_FOR_BLOCKS
    • LAUNCH_FUNCTION

      public static final ActionType LAUNCH_FUNCTION
    • LAUNCH_METHOD

      public static final ActionType LAUNCH_METHOD
    • IF_VAR_EQUALS

      public static final ActionType IF_VAR_EQUALS

      Variable Conditions.

    • IF_VAR_IS_NULL

      public static final ActionType IF_VAR_IS_NULL
    • IF_VAR_EXISTS

      public static final ActionType IF_VAR_EXISTS
    • IF_VAR_ITEM_EQUALS

      public static final ActionType IF_VAR_ITEM_EQUALS
    • IF_VAR_LOCATION_IN_AREA

      public static final ActionType IF_VAR_LOCATION_IN_AREA
    • IF_VAR_ITEM_HAS_ENCHANTMENTS

      public static final ActionType IF_VAR_ITEM_HAS_ENCHANTMENTS
    • IF_VAR_ITEM_HAS_CUSTOM_KEY

      public static final ActionType IF_VAR_ITEM_HAS_CUSTOM_KEY
    • IF_VAR_ITEM_HAS_CUSTOM_DATA

      public static final ActionType IF_VAR_ITEM_HAS_CUSTOM_DATA
    • IF_VAR_BOOLEAN_IS_TRUE

      public static final ActionType IF_VAR_BOOLEAN_IS_TRUE
    • IF_VAR_TEXT_EQUALS

      public static final ActionType IF_VAR_TEXT_EQUALS
    • IF_VAR_TEXT_CONTAINS

      public static final ActionType IF_VAR_TEXT_CONTAINS
    • IF_VAR_TEXT_STARTS_WITH

      public static final ActionType IF_VAR_TEXT_STARTS_WITH
    • IF_VAR_TEXT_ENDS_WITH

      public static final ActionType IF_VAR_TEXT_ENDS_WITH
    • IF_VAR_NUMBER_GREATER

      public static final ActionType IF_VAR_NUMBER_GREATER
    • IF_VAR_NUMBER_LESS

      public static final ActionType IF_VAR_NUMBER_LESS
    • IF_VAR_NUMBER_IN_RANGE

      public static final ActionType IF_VAR_NUMBER_IN_RANGE
    • IF_VAR_LIST_IS_EMPTY

      public static final ActionType IF_VAR_LIST_IS_EMPTY
    • IF_VAR_LIST_CONTAINS

      public static final ActionType IF_VAR_LIST_CONTAINS
    • IF_VAR_LIST_VALUE_AT_FIRST_EQUALS

      public static final ActionType IF_VAR_LIST_VALUE_AT_FIRST_EQUALS
    • IF_VAR_LIST_VALUE_AT_INDEX_EQUALS

      public static final ActionType IF_VAR_LIST_VALUE_AT_INDEX_EQUALS
    • IF_VAR_LIST_VALUE_AT_LAST_EQUALS

      public static final ActionType IF_VAR_LIST_VALUE_AT_LAST_EQUALS
    • IF_WORLD_IS_PLAYER_IN

      public static final ActionType IF_WORLD_IS_PLAYER_IN

      World Conditions.

    • IF_WORLD_ENTITY_EXISTS

      public static final ActionType IF_WORLD_ENTITY_EXISTS
    • IF_WORLD_CYCLE_IS_RUNNING

      public static final ActionType IF_WORLD_CYCLE_IS_RUNNING
    • IF_WORLD_IS_IN_DEBUG_MODE

      public static final ActionType IF_WORLD_IS_IN_DEBUG_MODE
    • IF_WORLD_IS_PUBLIC

      public static final ActionType IF_WORLD_IS_PUBLIC
    • IF_WORLD_IS_THUNDERING

      public static final ActionType IF_WORLD_IS_THUNDERING
    • IF_WORLD_IS_DAY_TIME

      public static final ActionType IF_WORLD_IS_DAY_TIME
    • IF_WORLD_IS_BED_WORKS

      public static final ActionType IF_WORLD_IS_BED_WORKS
    • IF_WORLD_IS_CLEAR_WEATHER

      public static final ActionType IF_WORLD_IS_CLEAR_WEATHER
    • IF_WORLD_BLOCK_TYPE_EQUALS

      public static final ActionType IF_WORLD_BLOCK_TYPE_EQUALS
    • IF_WORLD_BLOCK_IS_EMPTY

      public static final ActionType IF_WORLD_BLOCK_IS_EMPTY
    • IF_WORLD_BLOCK_IS_POWERED

      public static final ActionType IF_WORLD_BLOCK_IS_POWERED
    • IF_WORLD_BLOCK_IS_SOLID

      public static final ActionType IF_WORLD_BLOCK_IS_SOLID
    • IF_WORLD_BLOCK_IS_BURNABLE

      public static final ActionType IF_WORLD_BLOCK_IS_BURNABLE
    • IF_WORLD_BLOCK_IS_LIQUID

      public static final ActionType IF_WORLD_BLOCK_IS_LIQUID
    • IF_WORLD_BLOCK_IS_PASSABLE

      public static final ActionType IF_WORLD_BLOCK_IS_PASSABLE
    • IF_WORLD_BLOCK_IS_BUILDABLE

      public static final ActionType IF_WORLD_BLOCK_IS_BUILDABLE
    • IF_WORLD_BLOCK_IS_REPLACEABLE

      public static final ActionType IF_WORLD_BLOCK_IS_REPLACEABLE
    • IF_WORLD_BLOCK_IS_COLLIDABLE

      public static final ActionType IF_WORLD_BLOCK_IS_COLLIDABLE
    • IF_WORLD_BLOCK_IS_PREFERRED_TOOL

      public static final ActionType IF_WORLD_BLOCK_IS_PREFERRED_TOOL
    • IF_WORLD_BLOCK_IS_VALID_TOOL

      public static final ActionType IF_WORLD_BLOCK_IS_VALID_TOOL
    • IF_ENTITY_NAME_EQUALS

      public static final ActionType IF_ENTITY_NAME_EQUALS

      Entity Conditions.

    • IF_ENTITY_UUID_EQUALS

      public static final ActionType IF_ENTITY_UUID_EQUALS
    • IF_ENTITY_IN_AREA

      public static final ActionType IF_ENTITY_IN_AREA
    • IF_ENTITY_IS_PLAYER

      public static final ActionType IF_ENTITY_IS_PLAYER
    • IF_ENTITY_IS_DEAD

      public static final ActionType IF_ENTITY_IS_DEAD
    • IF_ENTITY_IS_MOB

      public static final ActionType IF_ENTITY_IS_MOB
    • IF_ENTITY_IS_LIVING_ENTITY

      public static final ActionType IF_ENTITY_IS_LIVING_ENTITY
    • IF_ENTITY_IS_HUMAN_ENTITY

      public static final ActionType IF_ENTITY_IS_HUMAN_ENTITY
    • IF_ENTITY_IS_AGEABLE

      public static final ActionType IF_ENTITY_IS_AGEABLE
    • IF_ENTITY_IS_THROWABLE_PROJECTILE

      public static final ActionType IF_ENTITY_IS_THROWABLE_PROJECTILE
    • IF_ENTITY_IS_PROJECTILE

      public static final ActionType IF_ENTITY_IS_PROJECTILE
    • IF_ENTITY_IS_NPC

      public static final ActionType IF_ENTITY_IS_NPC
    • IF_ENTITY_IS_CREATURE

      public static final ActionType IF_ENTITY_IS_CREATURE
    • IF_ENTITY_IS_MONSTER

      public static final ActionType IF_ENTITY_IS_MONSTER
    • IF_ENTITY_IS_ENEMY

      public static final ActionType IF_ENTITY_IS_ENEMY
    • IF_ENTITY_IS_IN_TEAM

      public static final ActionType IF_ENTITY_IS_IN_TEAM
    • IF_ENTITY_IS_UNDERWATER

      public static final ActionType IF_ENTITY_IS_UNDERWATER
    • IF_ENTITY_HAS_GRAVITY

      public static final ActionType IF_ENTITY_HAS_GRAVITY
    • IF_ENTITY_IS_IN_RAIN

      public static final ActionType IF_ENTITY_IS_IN_RAIN
    • IF_ENTITY_IS_IN_LAVA

      public static final ActionType IF_ENTITY_IS_IN_LAVA
    • IF_ENTITY_IS_IN_POWDERED_SNOW

      public static final ActionType IF_ENTITY_IS_IN_POWDERED_SNOW
    • IF_ENTITY_IS_ON_GROUND

      public static final ActionType IF_ENTITY_IS_ON_GROUND
    • IF_ENTITY_IS_INSIDE_VEHICLE

      public static final ActionType IF_ENTITY_IS_INSIDE_VEHICLE
    • IF_ENTITY_HAS_NO_PHYSICS

      public static final ActionType IF_ENTITY_HAS_NO_PHYSICS
    • IF_ENTITY_CONTAINS_LOCATION

      public static final ActionType IF_ENTITY_CONTAINS_LOCATION
    • IF_ENTITY_OVERLAPS_BLOCK

      public static final ActionType IF_ENTITY_OVERLAPS_BLOCK
    • IF_ENTITY_CONTAINS_BLOCK

      public static final ActionType IF_ENTITY_CONTAINS_BLOCK
    • IF_ENTITY_IS_INSIDE_BLOCK

      public static final ActionType IF_ENTITY_IS_INSIDE_BLOCK
    • IF_ENTITY_IS_INVULNERABLE

      public static final ActionType IF_ENTITY_IS_INVULNERABLE
  • Method Details

    • values

      public static ActionType[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static ActionType valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null
    • getType

      public static ActionType getType(org.bukkit.block.Block block)
    • getType

      @Nullable public static @Nullable ActionType getType(@NotNull @NotNull String text)
    • getTypeFromSelectionAction

      public static ActionType getTypeFromSelectionAction(org.bukkit.block.Block block)
    • getMenusCategories

      public static Set<MenusCategory> getMenusCategories(ActionCategory category)
    • getActionsByCategories

      public static List<ActionType> getActionsByCategories(ActionCategory actionCategory, MenusCategory menusCategory)
    • getActionClass

      public Class<? extends Action> getActionClass()
    • isChestRequired

      public boolean isChestRequired()
    • getLocaleName

      @NotNull public @NotNull String getLocaleName()
      Description copied from interface: CodingBlockType
      Returns localized name of coding block.
      Specified by:
      getLocaleName in interface CodingBlockType
      Returns:
      localized name of coding block.
    • getArgumentsSlots

      public ArgumentSlot[] getArgumentsSlots()
    • getArgumentSlotID

      public byte getArgumentSlotID(ArgumentSlot slot)
    • isCondition

      public boolean isCondition()
    • isDisabled

      public boolean isDisabled()
      Description copied from interface: CodingBlockType
      Checks whether coding block is disabled and cannot be executed.
      Specified by:
      isDisabled in interface CodingBlockType
      Returns:
      true - disabled, false - enabled.
    • getIcon

      @NotNull public final @NotNull org.bukkit.inventory.ItemStack getIcon()
      Description copied from interface: CodingBlockType
      Returns icon, that will be used for displaying in Coding Block Type Selection menus.
      Specified by:
      getIcon in interface CodingBlockType
      Returns:
      icon of coding block.
    • getCategory

      @NotNull public @NotNull ActionCategory getCategory()
      Description copied from interface: CodingBlockType
      Returns category of coding block.
      Specified by:
      getCategory in interface CodingBlockType
      Returns:
      coding block category.