Uses of Enum Class
ua.mcchickenstudio.opencreative.coding.blocks.actions.Target
Packages that use Target
Package
Description
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Uses of Target in ua.mcchickenstudio.opencreative.coding
Methods in ua.mcchickenstudio.opencreative.coding with parameters of type TargetModifier and TypeMethodDescriptionvoidCodeConfiguration.saveActionBlock(@NotNull org.bukkit.block.Block executorBlock, boolean notDependsOnHeight, @NotNull List<String> multiActions, @NotNull org.bukkit.block.Block actionBlock, @NotNull ActionCategory category, @NotNull ActionType type, @NotNull Target target) voidCodeStorage.saveActionBlock(@NotNull org.bukkit.block.Block executorBlock, boolean notDependsOnHeight, @NotNull List<String> multiActions, @NotNull org.bukkit.block.Block actionBlock, @NotNull ActionCategory category, @NotNull ActionType type, @NotNull Target target) Saves action block data in configuration file. -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions
Subclasses with type arguments of type Target in ua.mcchickenstudio.opencreative.coding.blocks.actionsMethods in ua.mcchickenstudio.opencreative.coding.blocks.actions that return TargetModifier and TypeMethodDescriptionstatic @NotNull TargetTarget.getByMaterial(org.bukkit.Material material) static @NotNull TargetTarget.getBySign(org.bukkit.Location location) static @NotNull TargetAction.getTarget()Returns enum of target.static TargetReturns the enum constant of this class with the specified name.static Target[]Target.values()Returns an array containing the constants of this enum class, in the order they are declared.Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions with parameters of type TargetModifierConstructorDescriptionCreates an Action with linked executor and specified arguments.Creates MultiAction, that will execute actions inside. -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlactions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlactions with parameters of type TargetModifierConstructorDescriptionControlAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlactions.events
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlactions.events with parameters of type TargetModifierConstructorDescriptionCancelEventAction(Executor executor, Target target, int x, Arguments args) UncancelEventAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlactions.lines
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlactions.lines with parameters of type TargetModifierConstructorDescriptionBreakRepeatAction(Executor executor, Target target, int x, Arguments args) ClearGlobalVariablesAction(Executor executor, Target target, int x, Arguments args) ClearLocalVariablesAction(Executor executor, Target target, int x, Arguments args) LaunchCyclesAction(Executor executor, Target target, int x, Arguments args) SkipRepeatAction(Executor executor, Target target, int x, Arguments args) StopCodeLineAction(Executor executor, Target target, int x, Arguments args) StopCyclesAction(Executor executor, Target target, int x, Arguments args) ThrowErrorAction(Executor executor, Target target, int x, Arguments args) WaitAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlleractions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlleractions with parameters of type Target -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlleractions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlleractions.other with parameters of type Target -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions with parameters of type TargetModifierConstructorDescriptionEntityAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.inventory
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.inventory with parameters of type TargetModifierConstructorDescriptionEntityClearInventoryAction(Executor executor, Target target, int x, Arguments args) EntityGetItemAction(Executor executor, Target target, int x, Arguments args) EntityGiveItemsAction(Executor executor, Target target, int x, Arguments args) EntityRemoveItemsAction(Executor executor, Target target, int x, Arguments args) EntitySetArmorAction(Executor executor, Target target, int x, Arguments args) EntitySetItemInHandAction(Executor executor, Target target, int x, Arguments args) EntitySetItemsAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.movement
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.movement with parameters of type TargetModifierConstructorDescriptionEntityLaunchHorizontalAction(Executor executor, Target target, int x, Arguments args) EntityLaunchToLocationAction(Executor executor, Target target, int x, Arguments args) EntityLaunchVerticalAction(Executor executor, Target target, int x, Arguments args) EntityRemovePassengerAction(Executor executor, Target target, int x, Arguments args) EntitySaddleEntityAction(Executor executor, Target target, int x, Arguments args) EntityTeleportAction(Executor executor, Target target, int x, Arguments args) SetVelocityAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.other with parameters of type TargetModifierConstructorDescriptionClearDisguiseAction(Executor executor, Target target, int x, Arguments args) DisguiseAsBlockAction(Executor executor, Target target, int x, Arguments args) DisguiseAsEntityAction(Executor executor, Target target, int x, Arguments args) DisguiseAsPlayerAction(Executor executor, Target target, int x, Arguments args) EntityReleaseShouldersAction(Executor executor, Target target, int x, Arguments args) RemoveEntityAction(Executor executor, Target target, int x, Arguments args) SetArmorStandPoseAction(Executor executor, Target target, int x, Arguments args) SetDisguiseNameAction(Executor executor, Target target, int x, Arguments args) SetEntityPathMoveToLocationAction(Executor executor, Target target, int x, Arguments args) SetEntityTargetAction(Executor executor, Target target, int x, Arguments args) SetScaleAction(Executor executor, Target target, int x, Arguments args) SetStepHeightAction(Executor executor, Target target, int x, Arguments args) SetTeamAction(Executor executor, Target target, int x, Arguments args) UnsetTeamAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.params
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.params with parameters of type TargetModifierConstructorDescriptionDamageEntityAction(Executor executor, Target target, int x, Arguments args) EntityClearPotionEffectsAction(Executor executor, Target target, int x, Arguments args) EntityGivePotionEffectsAction(Executor executor, Target target, int x, Arguments args) EntityRemovePotionEffectsAction(Executor executor, Target target, int x, Arguments args) EntitySetArrowsInBodyAction(Executor executor, Target target, int x, Arguments args) EntitySetBeeStingerCooldownAction(Executor executor, Target target, int x, Arguments args) EntitySetBeeStingersInBodyAction(Executor executor, Target target, int x, Arguments args) EntitySetCanPickupItemAction(Executor executor, Target target, int x, Arguments args) EntitySetFallDistanceAction(Executor executor, Target target, int x, Arguments args) EntitySetFireTicksAction(Executor executor, Target target, int x, Arguments args) EntitySetFreezeTicksAction(Executor executor, Target target, int x, Arguments args) EntitySetFrictionAction(Executor executor, Target target, int x, Arguments args) EntitySetHealthAction(Executor executor, Target target, int x, Arguments args) EntitySetLastDamageAction(Executor executor, Target target, int x, Arguments args) EntitySetMaxHealthAction(Executor executor, Target target, int x, Arguments args) EntitySetMaximumAirAction(Executor executor, Target target, int x, Arguments args) EntitySetMaxNoDamageTicksAction(Executor executor, Target target, int x, Arguments args) EntitySetNameAction(Executor executor, Target target, int x, Arguments args) EntitySetNoDamageTicksAction(Executor executor, Target target, int x, Arguments args) EntitySetRemainingAirAction(Executor executor, Target target, int x, Arguments args) EntitySetShieldBlockingDelay(Executor executor, Target target, int x, Arguments args) EntitySetVisualFireAction(Executor executor, Target target, int x, Arguments args) EntitySetWalkSpeedAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.state
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.state with parameters of type TargetModifierConstructorDescriptionEntityEndermanTeleportAction(Executor executor, Target target, int x, Arguments args) EntityExplodeAction(Executor executor, Target target, int x, Arguments args) EntityExplosiveIgniteAction(Executor executor, Target target, int x, Arguments args) EntitySetAdultAction(Executor executor, Target target, int x, Arguments args) EntitySetAgeAction(Executor executor, Target target, int x, Arguments args) EntitySetAggressiveAction(Executor executor, Target target, int x, Arguments args) EntitySetAIAction(Executor executor, Target target, int x, Arguments args) EntitySetAllayDancingAction(Executor executor, Target target, int x, Arguments args) EntitySetAwareAction(Executor executor, Target target, int x, Arguments args) EntitySetAxolotlPlayingDeadAction(Executor executor, Target target, int x, Arguments args) EntitySetBabyAction(Executor executor, Target target, int x, Arguments args) EntitySetBatAwakeAction(Executor executor, Target target, int x, Arguments args) EntitySetBearStandingAction(Executor executor, Target target, int x, Arguments args) EntitySetBeeHasStungAction(Executor executor, Target target, int x, Arguments args) EntitySetBeeNectarAction(Executor executor, Target target, int x, Arguments args) EntitySetBreedAction(Executor executor, Target target, int x, Arguments args) EntitySetCamelDashingAction(Executor executor, Target target, int x, Arguments args) EntitySetCatLyingDownAction(Executor executor, Target target, int x, Arguments args) EntitySetChargedAction(Executor executor, Target target, int x, Arguments args) EntitySetCollidableAction(Executor executor, Target target, int x, Arguments args) EntitySetDespawningAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayBillboardAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayItemAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayLightningAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayScaleAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplaySeeThroughAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayShadowedAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayTextAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayTextOpacityAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayTextWidthAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayTranslationAction(Executor executor, Target target, int x, Arguments args) EntitySetDogCollarColorAction(Executor executor, Target target, int x, Arguments args) EntitySetEatingAction(Executor executor, Target target, int x, Arguments args) EntitySetFoxCrouchingAction(Executor executor, Target target, int x, Arguments args) EntitySetFoxDefendingAction(Executor executor, Target target, int x, Arguments args) EntitySetFoxFaceplantedAction(Executor executor, Target target, int x, Arguments args) EntitySetFoxLeapingAction(Executor executor, Target target, int x, Arguments args) EntitySetFoxSleepingAction(Executor executor, Target target, int x, Arguments args) EntitySetGlowingAction(Executor executor, Target target, int x, Arguments args) EntitySetGoatHornsAction(Executor executor, Target target, int x, Arguments args) EntitySetGuardianLaserAction(Executor executor, Target target, int x, Arguments args) EntitySetHandAction(Executor executor, Target target, int x, Arguments args) EntitySetHasChestAction(Executor executor, Target target, int x, Arguments args) EntitySetHookApplyLureAction(Executor executor, Target target, int x, Arguments args) EntitySetHorseRearingAction(Executor executor, Target target, int x, Arguments args) EntitySetInterestedAction(Executor executor, Target target, int x, Arguments args) EntitySetLeashHolderAction(Executor executor, Target target, int x, Arguments args) EntitySetMinecartBlockAction(Executor executor, Target target, int x, Arguments args) EntitySetPandaOnBackAction(Executor executor, Target target, int x, Arguments args) EntitySetParrotColorAction(Executor executor, Target target, int x, Arguments args) EntitySetPhysicsAction(Executor executor, Target target, int x, Arguments args) EntitySetPiglinChargingAction(Executor executor, Target target, int x, Arguments args) EntitySetPiglinDancingAction(Executor executor, Target target, int x, Arguments args) EntitySetPillagerCelebratingAction(Executor executor, Target target, int x, Arguments args) EntitySetSaddleAction(Executor executor, Target target, int x, Arguments args) EntitySetScreamingAction(Executor executor, Target target, int x, Arguments args) EntitySetSheepColorAction(Executor executor, Target target, int x, Arguments args) EntitySetSilentAction(Executor executor, Target target, int x, Arguments args) EntitySetSittingAction(Executor executor, Target target, int x, Arguments args) EntitySetSnowGolemPumpkinAction(Executor executor, Target target, int x, Arguments args) EntitySetWanderingDrinkMilkAction(Executor executor, Target target, int x, Arguments args) EntitySetWanderingDrinkPotionAction(Executor executor, Target target, int x, Arguments args) EntityVillagerShakeHeadAction(Executor executor, Target target, int x, Arguments args) EntityVillagerZombifyAction(Executor executor, Target target, int x, Arguments args) EntityWakeUpAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.other with parameters of type TargetModifierConstructorDescriptionLaunchFunctionAction(Executor executor, Target target, int x, Arguments args) LaunchMethodAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions with parameters of type TargetModifierConstructorDescriptionPlayerAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.appearance
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.appearance with parameters of type TargetModifierConstructorDescriptionHideBossBarAction(Executor executor, Target target, int x, Arguments args) HideEntityAction(Executor executor, Target target, int x, Arguments args) HidePlayerAction(Executor executor, Target target, int x, Arguments args) HideScoreboardAction(Executor executor, Target target, int x, Arguments args) PlayerSetTimeAction(Executor executor, Target target, int x, Arguments args) PlayerSetWeatherAction(Executor executor, Target target, int x, Arguments args) PlayerSetWorldBorderAction(Executor executor, Target target, int x, Arguments args) SendSignChangeAction(Executor executor, Target target, int x, Arguments args) SetArrowsInBodyAction(Executor executor, Target target, int x, Arguments args) SetBeeStingersInBodyAction(Executor executor, Target target, int x, Arguments args) SetResourcePackAction(Executor executor, Target target, int x, Arguments args) SetVisualFireAction(Executor executor, Target target, int x, Arguments args) ShowBossBarAction(Executor executor, Target target, int x, Arguments args) ShowEntityAction(Executor executor, Target target, int x, Arguments args) ShowParticleAction(Executor executor, Target target, int x, Arguments args) ShowPlayerAction(Executor executor, Target target, int x, Arguments args) ShowScoreboardAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.communication
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.communication with parameters of type TargetModifierConstructorDescriptionClearChatAction(Executor executor, Target target, int x, Arguments args) PlaySoundAction(Executor executor, Target target, int x, Arguments args) RequestPurchaseAction(Executor executor, Target target, int x, Arguments args) SendDialogAction(Executor executor, Target target, int x, Arguments args) SendMessageAction(Executor executor, Target target, int x, Arguments args) ShowActionbarAction(Executor executor, Target target, int x, Arguments args) ShowAdvancementAction(Executor executor, Target target, int x, Arguments args) ShowDemoScreenAction(Executor executor, Target target, int x, Arguments args) ShowElderGuardianAction(Executor executor, Target target, int x, Arguments args) ShowTitleAction(Executor executor, Target target, int x, Arguments args) ShowWinScreenAction(Executor executor, Target target, int x, Arguments args) StopSoundsAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.inventory
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.inventory with parameters of type TargetModifierConstructorDescriptionApplyMendingAction(Executor executor, Target target, int x, Arguments args) ClearInventoryAction(Executor executor, Target target, int x, Arguments args) CloseInventoryAction(Executor executor, Target target, int x, Arguments args) DiscoverRecipeAction(Executor executor, Target target, int x, Arguments args) GetItemAction(Executor executor, Target target, int x, Arguments args) GiveItemsAction(Executor executor, Target target, int x, Arguments args) GiveRandomItemAction(Executor executor, Target target, int x, Arguments args) OpenBookAction(Executor executor, Target target, int x, Arguments args) OpenContainerAction(Executor executor, Target target, int x, Arguments args) OpenInventoryAction(Executor executor, Target target, int x, Arguments args) OpenSignAction(Executor executor, Target target, int x, Arguments args) RemoveItemsAction(Executor executor, Target target, int x, Arguments args) RestoreInventoryAction(Executor executor, Target target, int x, Arguments args) SaveInventoryAction(Executor executor, Target target, int x, Arguments args) SetArmorAction(Executor executor, Target target, int x, Arguments args) SetCompassTarget(Executor executor, Target target, int x, Arguments args) SetCursorItemAction(Executor executor, Target target, int x, Arguments args) SetHotBarAction(Executor executor, Target target, int x, Arguments args) SetItemCooldownAction(Executor executor, Target target, int x, Arguments args) SetItemInHandAction(Executor executor, Target target, int x, Arguments args) SetItemInSlotAction(Executor executor, Target target, int x, Arguments args) SetItemsAction(Executor executor, Target target, int x, Arguments args) SetMenuItemAction(Executor executor, Target target, int x, Arguments args) SetMenuItemsRowAction(Executor executor, Target target, int x, Arguments args) SetMenuSizeAction(Executor executor, Target target, int x, Arguments args) SetMenuTitleAction(Executor executor, Target target, int x, Arguments args) SetSlotAction(Executor executor, Target target, int x, Arguments args) SwingHandAction(Executor executor, Target target, int x, Arguments args) UndiscoverRecipeAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.movement
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.movement with parameters of type TargetModifierConstructorDescriptionFireworkBoostAction(Executor executor, Target target, int x, Arguments args) KickPlayerAction(Executor executor, Target target, int x, Arguments args) LaunchHorizontalAction(Executor executor, Target target, int x, Arguments args) LaunchToLocationAction(Executor executor, Target target, int x, Arguments args) LaunchVerticalAction(Executor executor, Target target, int x, Arguments args) SaddleEntityAction(Executor executor, Target target, int x, Arguments args) SetSpectatorTargetAction(Executor executor, Target target, int x, Arguments args) TeleportPlayerAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.params
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.params with parameters of type TargetModifierConstructorDescriptionClearPotionEffectsAction(Executor executor, Target target, int x, Arguments args) DamagePlayerAction(Executor executor, Target target, int x, Arguments args) GivePotionEffectsAction(Executor executor, Target target, int x, Arguments args) PlayerSetMaximumAirAction(Executor executor, Target target, int x, Arguments args) PlayerSetRemainingAirAction(Executor executor, Target target, int x, Arguments args) RemovePotionEffectsAction(Executor executor, Target target, int x, Arguments args) SetBeeStingerCooldownAction(Executor executor, Target target, int x, Arguments args) SetCanPickupItem(Executor executor, Target target, int x, Arguments args) SetExpAction(Executor executor, Target target, int x, Arguments args) SetExpLevelAction(Executor executor, Target target, int x, Arguments args) SetFallDistanceAction(Executor executor, Target target, int x, Arguments args) SetFireTicksAction(Executor executor, Target target, int x, Arguments args) SetFlySpeedAction(Executor executor, Target target, int x, Arguments args) SetFreezeTicksAction(Executor executor, Target target, int x, Arguments args) SetGameModeAction(Executor executor, Target target, int x, Arguments args) SetHealthAction(Executor executor, Target target, int x, Arguments args) SetHungerAction(Executor executor, Target target, int x, Arguments args) SetLastDamageAction(Executor executor, Target target, int x, Arguments args) SetMaxHealthAction(Executor executor, Target target, int x, Arguments args) SetMaxNoDamageTicksAction(Executor executor, Target target, int x, Arguments args) SetNoDamageTicksAction(Executor executor, Target target, int x, Arguments args) SetShieldBlockingDelay(Executor executor, Target target, int x, Arguments args) SetSimulationDistanceAction(Executor executor, Target target, int x, Arguments args) SetTotalExpAction(Executor executor, Target target, int x, Arguments args) SetViewDistanceAction(Executor executor, Target target, int x, Arguments args) SetWalkSpeedAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.state
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.state with parameters of type TargetModifierConstructorDescriptionPlayerReleaseShouldersAction(Executor executor, Target target, int x, Arguments args) SetFlyingAction(Executor executor, Target target, int x, Arguments args) SetFlyingFallDamageAction(Executor executor, Target target, int x, Arguments args) SetGlidingAction(Executor executor, Target target, int x, Arguments args) SetGlowingAction(Executor executor, Target target, int x, Arguments args) SetSneakingAction(Executor executor, Target target, int x, Arguments args) SetSprintingAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.repeatactions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.repeatactions with parameters of type Target -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.repeatactions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.repeatactions.other with parameters of type TargetModifierConstructorDescriptionRepeatForBlocksAction(Executor executor, Target target, int x, Arguments args, List<Action> actions) RepeatWhileConditionAction(Executor executor, Target target, int x, Arguments args, List<Action> actions, ActionType conditionType) RepeatWhileConditionNotAction(Executor executor, Target target, int x, Arguments args, List<Action> actions, ActionType conditionType) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.selectionactions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.selectionactions with parameters of type TargetModifierConstructorDescriptionSelectionAction(Executor executor, int x, Arguments args, Target target) SelectionAddTargetAction(Executor executor, int x, Arguments args, Target target) SelectionRemoveTargetAction(Executor executor, int x, Arguments args, Target target) SelectionSetTargetAction(Executor executor, int x, Arguments args, Target target) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions with parameters of type TargetModifierConstructorDescriptionVariableAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.item
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.item with parameters of type TargetModifierConstructorDescriptionAddItemEnchantmentAction(Executor executor, Target target, int x, Arguments args) AddItemLoreLineAction(Executor executor, Target target, int x, Arguments args) AddItemPageAction(Executor executor, Target target, int x, Arguments args) ClearItemEnchantmentsAction(Executor executor, Target target, int x, Arguments args) CloneItemAction(Executor executor, Target target, int x, Arguments args) GetCustomDataFromItemAction(Executor executor, Target target, int x, Arguments args) GetItemAmountAction(Executor executor, Target target, int x, Arguments args) GetItemById(Executor executor, Target target, int x, Arguments args) GetItemDamageAction(Executor executor, Target target, int x, Arguments args) GetItemDisplayNameAction(Executor executor, Target target, int x, Arguments args) GetItemLoreAction(Executor executor, Target target, int x, Arguments args) GetItemLoreLineAction(Executor executor, Target target, int x, Arguments args) GetItemMaxDamageAction(Executor executor, Target target, int x, Arguments args) RemoveCustomDataFromItemAction(Executor executor, Target target, int x, Arguments args) RemoveItemEnchantmentAction(Executor executor, Target target, int x, Arguments args) RemoveItemLoreLineAction(Executor executor, Target target, int x, Arguments args) SetCustomDataToItemActon(Executor executor, Target target, int x, Arguments args) SetItemAmountAction(Executor executor, Target target, int x, Arguments args) SetItemDamageAction(Executor executor, Target target, int x, Arguments args) SetItemDisplayNameAction(Executor executor, Target target, int x, Arguments args) SetItemLoreAction(Executor executor, Target target, int x, Arguments args) SetItemLoreLineAction(Executor executor, Target target, int x, Arguments args) SetItemMaxDamageAction(Executor executor, Target target, int x, Arguments args) SetItemPagesAction(Executor executor, Target target, int x, Arguments args) SetSkullOwnerAction(Executor executor, Target target, int x, Arguments args) SetSkullTexturesAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.list
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.list with parameters of type TargetModifierConstructorDescriptionAddToListAction(Executor executor, Target target, int x, Arguments args) CalculateFromListAction(Executor executor, Target target, int x, Arguments args) CloneListAction(Executor executor, Target target, int x, Arguments args) CreateListAction(Executor executor, Target target, int x, Arguments args) GetByIdFromListAction(Executor executor, Target target, int x, Arguments args) GetFirstValueFromListAction(Executor executor, Target target, int x, Arguments args) GetLastValueFromListAction(Executor executor, Target target, int x, Arguments args) GetListSizeAction(Executor executor, Target target, int x, Arguments args) GetRandomFromListAction(Executor executor, Target target, int x, Arguments args) MergeListsAction(Executor executor, Target target, int x, Arguments args) RemoveByIdFromListAction(Executor executor, Target target, int x, Arguments args) RemoveByValueFromListAction(Executor executor, Target target, int x, Arguments args) SetInListAction(Executor executor, Target target, int x, Arguments args) SublistAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.location
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.location with parameters of type TargetModifierConstructorDescriptionGetBlockFacingAction(Executor executor, Target target, int x, Arguments args) GetBlockTypeAction(Executor executor, Target target, int x, Arguments args) GetDistanceAction(Executor executor, Target target, int x, Arguments args) GetLocationAllCoordinateAction(Executor executor, Target target, int x, Arguments args) GetLocationPitchAction(Executor executor, Target target, int x, Arguments args) GetLocationXAction(Executor executor, Target target, int x, Arguments args) GetLocationYAction(Executor executor, Target target, int x, Arguments args) GetLocationYawAction(Executor executor, Target target, int x, Arguments args) GetLocationZAction(Executor executor, Target target, int x, Arguments args) LocationToVectorAction(Executor executor, Target target, int x, Arguments args) ModifyLocationAction(Executor executor, Target target, int x, Arguments args) MoveLocationByVector(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.map
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.map with parameters of type TargetModifierConstructorDescriptionCreateMapAction(Executor executor, Target target, int x, Arguments args) CreateMapByKeysAction(Executor executor, Target target, int x, Arguments args) GetFromMapByKeyAction(Executor executor, Target target, int x, Arguments args) GetKeysSetAction(Executor executor, Target target, int x, Arguments args) GetValuesSetAction(Executor executor, Target target, int x, Arguments args) PutIntoMapAction(Executor executor, Target target, int x, Arguments args) RemoveFromMapByKeyAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.number
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.number with parameters of type TargetModifierConstructorDescriptionArcCosineOfNumberAction(Executor executor, Target target, int x, Arguments args) ArcSineOfNumberAction(Executor executor, Target target, int x, Arguments args) ArcTangentOfNumberAction(Executor executor, Target target, int x, Arguments args) CosineOfNumberAction(Executor executor, Target target, int x, Arguments args) DivideAssignNumberAction(Executor executor, Target target, int x, Arguments args) DivideNumberAction(Executor executor, Target target, int x, Arguments args) LogarithmOfNumberAction(Executor executor, Target target, int x, Arguments args) MaxNumberAction(Executor executor, Target target, int x, Arguments args) MinNumberAction(Executor executor, Target target, int x, Arguments args) ModularDivideAssignNumberAction(Executor executor, Target target, int x, Arguments args) ModularDivideNumbersAction(Executor executor, Target target, int x, Arguments args) ModuleNumberAction(Executor executor, Target target, int x, Arguments args) MultiplyAssignNumberAction(Executor executor, Target target, int x, Arguments args) MultiplyNumberAction(Executor executor, Target target, int x, Arguments args) NegateNumberAction(Executor executor, Target target, int x, Arguments args) NumberToDegreesAction(Executor executor, Target target, int x, Arguments args) NumberToRadiansAction(Executor executor, Target target, int x, Arguments args) PerlinNoiseAction(Executor executor, Target target, int x, Arguments args) PowerNumberAction(Executor executor, Target target, int x, Arguments args) RandomNumberAction(Executor executor, Target target, int x, Arguments args) RoundNumberAction(Executor executor, Target target, int x, Arguments args) SimplexNoiseAction(Executor executor, Target target, int x, Arguments args) SineOfNumberAction(Executor executor, Target target, int x, Arguments args) SquareRootNumberAction(Executor executor, Target target, int x, Arguments args) SubtractAssignNumberAction(Executor executor, Target target, int x, Arguments args) SubtractNumbersAction(Executor executor, Target target, int x, Arguments args) SumAssignNumberAction(Executor executor, Target target, int x, Arguments args) SumNumbersAction(Executor executor, Target target, int x, Arguments args) TangentOfNumberAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.other with parameters of type TargetModifierConstructorDescriptionDeleteVariableAction(Executor executor, Target target, int x, Arguments args) GetVariableTypeAction(Executor executor, Target target, int x, Arguments args) SetVariableRandomValueAction(Executor executor, Target target, int x, Arguments args) SetVariableValueAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.text
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.text with parameters of type TargetModifierConstructorDescriptionCharAtTextAction(Executor executor, Target target, int x, Arguments args) CharFromCodePointAction(Executor executor, Target target, int x, Arguments args) CodePointOfCharAction(Executor executor, Target target, int x, Arguments args) ConcatTextAction(Executor executor, Target target, int x, Arguments args) ConvertToJSONAction(Executor executor, Target target, int x, Arguments args) FormatUnixTimeAction(Executor executor, Target target, int x, Arguments args) LowerCaseTextAction(Executor executor, Target target, int x, Arguments args) ParseJSONAction(Executor executor, Target target, int x, Arguments args) ParseNumberAction(Executor executor, Target target, int x, Arguments args) ReplaceTextAction(Executor executor, Target target, int x, Arguments args) ReverseTextAction(Executor executor, Target target, int x, Arguments args) SplitTextAction(Executor executor, Target target, int x, Arguments args) StripColorAction(Executor executor, Target target, int x, Arguments args) SubstringTextAction(Executor executor, Target target, int x, Arguments args) TextLengthAction(Executor executor, Target target, int x, Arguments args) TranslateColorsAction(Executor executor, Target target, int x, Arguments args) UpperCaseTextAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.vector
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.vector with parameters of type TargetModifierConstructorDescriptionAddVectorsAction(Executor executor, Target target, int x, Arguments args) AngleVectorAction(Executor executor, Target target, int x, Arguments args) CrossProductVectorAction(Executor executor, Target target, int x, Arguments args) DistanceVectorAction(Executor executor, Target target, int x, Arguments args) DivideVectorsAction(Executor executor, Target target, int x, Arguments args) DotVectorAction(Executor executor, Target target, int x, Arguments args) GetVectorAllAction(Executor executor, Target target, int x, Arguments args) GetVectorXAction(Executor executor, Target target, int x, Arguments args) GetVectorYAction(Executor executor, Target target, int x, Arguments args) GetVectorZAction(Executor executor, Target target, int x, Arguments args) MidpointVectorAction(Executor executor, Target target, int x, Arguments args) ModifyVectorAction(Executor executor, Target target, int x, Arguments args) MultiplyVectorsAction(Executor executor, Target target, int x, Arguments args) NormalizeVectorAction(Executor executor, Target target, int x, Arguments args) RayTraceVectorAction(Executor executor, Target target, int x, Arguments args) RayTraceVectorMultiAction(Executor executor, Target target, int x, Arguments args) RayTraceVectorMultiEntitiesAction(Executor executor, Target target, int x, Arguments args) RotationToVectorAction(Executor executor, Target target, int x, Arguments args) SubtractVectorsAction(Executor executor, Target target, int x, Arguments args) VectorToLocationAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions with parameters of type TargetModifierConstructorDescriptionWorldAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.appearance
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.appearance with parameters of type TargetModifierConstructorDescriptionBossBarColorAction(Executor executor, Target target, int x, Arguments args) BossBarDisplayNameAction(Executor executor, Target target, int x, Arguments args) BossBarOverlayAction(Executor executor, Target target, int x, Arguments args) BossBarProgressAction(Executor executor, Target target, int x, Arguments args) ClearScoreboardScoresAction(Executor executor, Target target, int x, Arguments args) CreateBossBarAction(Executor executor, Target target, int x, Arguments args) CreateScoreboardAction(Executor executor, Target target, int x, Arguments args) CreateTeamAction(Executor executor, Target target, int x, Arguments args) DeleteBossBarAction(Executor executor, Target target, int x, Arguments args) DeleteScoreboardAction(Executor executor, Target target, int x, Arguments args) DeleteTeamAction(Executor executor, Target target, int x, Arguments args) ScoreboardResetScoreAction(Executor executor, Target target, int x, Arguments args) ScoreboardSetDisplayNameAction(Executor executor, Target target, int x, Arguments args) ScoreboardSetScoreAction(Executor executor, Target target, int x, Arguments args) SetScoreNumberStyleAction(Executor executor, Target target, int x, Arguments args) TeamSetCanSeeInvisibleAction(Executor executor, Target target, int x, Arguments args) TeamSetCollisionRuleAction(Executor executor, Target target, int x, Arguments args) TeamSetColorAction(Executor executor, Target target, int x, Arguments args) TeamSetVisibleTagAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.blocks
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.blocks with parameters of type TargetModifierConstructorDescriptionApplyBoneMealAction(Executor executor, Target target, int x, Arguments args) ClearContainerAction(Executor executor, Target target, int x, Arguments args) CopyBlocksAction(Executor executor, Target target, int x, Arguments args) DestroyBlockAction(Executor executor, Target target, int x, Arguments args) GetContainerItemsAction(Executor executor, Target target, int x, Arguments args) GetSignLineAction(Executor executor, Target target, int x, Arguments args) GiveItemsToContainerAction(Executor executor, Target target, int x, Arguments args) SetBlockBiomeAction(Executor executor, Target target, int x, Arguments args) SetBlockPoweredAction(Executor executor, Target target, int x, Arguments args) SetBlocksAreaTypeAction(Executor executor, Target target, int x, Arguments args) SetBlockTypeAction(Executor executor, Target target, int x, Arguments args) SetItemBySlotInContainerAction(Executor executor, Target target, int x, Arguments args) SetSignGlowingTextAction(Executor executor, Target target, int x, Arguments args) SetSignLineAction(Executor executor, Target target, int x, Arguments args) SetSignWaxedAction(Executor executor, Target target, int x, Arguments args) SetWaterLoggedAction(Executor executor, Target target, int x, Arguments args) ShowPhantomBlockAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.entity
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.entity with parameters of type TargetModifierConstructorDescriptionCreateExplosionAction(Executor executor, Target target, int x, Arguments args) CreateFireworkExplosionAction(Executor executor, Target target, int x, Arguments args) DropItemAction(Executor executor, Target target, int x, Arguments args) SpawnArrowAction(Executor executor, Target target, int x, Arguments args) SpawnBlockDisplayAction(Executor executor, Target target, int x, Arguments args) SpawnEndCrystalAction(Executor executor, Target target, int x, Arguments args) SpawnEnderEyeAction(Executor executor, Target target, int x, Arguments args) SpawnEntityAction(Executor executor, Target target, int x, Arguments args) SpawnExperienceOrbAction(Executor executor, Target target, int x, Arguments args) SpawnFallingBlockAction(Executor executor, Target target, int x, Arguments args) SpawnFireworkAction(Executor executor, Target target, int x, Arguments args) SpawnItemDisplayAction(Executor executor, Target target, int x, Arguments args) SpawnParticleAction(Executor executor, Target target, int x, Arguments args) SpawnParticlesLineAction(Executor executor, Target target, int x, Arguments args) SpawnTextDisplayAction(Executor executor, Target target, int x, Arguments args) StrikeLightningAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.world
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.world with parameters of type TargetModifierConstructorDescriptionAddBlastingFurnaceRecipeAction(Executor executor, Target target, int x, Arguments args) AddCampfireRecipeAction(Executor executor, Target target, int x, Arguments args) AddCraftingRecipeAction(Executor executor, Target target, int x, Arguments args) AddFurnaceRecipeAction(Executor executor, Target target, int x, Arguments args) AddSmokerRecipeAction(Executor executor, Target target, int x, Arguments args) RemoveRecipeAction(Executor executor, Target target, int x, Arguments args) SendWebRequestAction(Executor executor, Target target, int x, Arguments args) SetDifficultyAction(Executor executor, Target target, int x, Arguments args) SetTimeAction(Executor executor, Target target, int x, Arguments args) SetWeatherAction(Executor executor, Target target, int x, Arguments args) SetWorldBorderAction(Executor executor, Target target, int x, Arguments args) SwitchToBuildModeAction(Executor executor, Target target, int x, Arguments args) TransferVariableAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.world.phys
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.world.phys with parameters of type TargetModifierConstructorDescriptionAddPhysObjectAction(Executor executor, Target target, int x, Arguments args) MotionParamPhysObjectAction(Executor executor, Target target, int x, Arguments args) SettingsParamPhysObjectAction(Executor executor, Target target, int x, Arguments args) VisualParamPhysObjectAction(Executor executor, Target target, int x, Arguments args) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions with parameters of type Target -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.entityconditions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.entityconditions with parameters of type Target -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.entityconditions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.entityconditions.other with parameters of type TargetModifierConstructorDescriptionEntityNameEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) EntityUUIDEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityAgeable(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityCreature(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityEnemy(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityHuman(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInAreaCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityLivingEntity(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityMob(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityMonster(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityNPC(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityPlayer(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityProjectile(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityThrowableProjectile(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.entityconditions.params
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.entityconditions.params with parameters of type TargetModifierConstructorDescriptionHasEntityGravity(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) HasEntityNoPhysics(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityBlockContains(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityCollidesBlock(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityContainsBlock(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityContainsLocation(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityDead(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInLava(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInPowderedSnow(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInRain(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInsideVehicle(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInTeam(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInvulnerable(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityOnGround(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityUnderWater(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions with parameters of type Target -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.appearance
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.appearance with parameters of type TargetModifierConstructorDescriptionCanSeeEntitiesCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.CanSeePlayersCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.HasResourcePackCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.IsCurrentBossBarCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsCurrentScoreboardCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsTimeRelativeCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments. -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.blocks
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.blocks with parameters of type TargetModifierConstructorDescriptionIsBlockEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsInLava(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsInPowderedSnow(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsInRain(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsInsideVehicle(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsLookingAtBlockCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsNearLocationCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsStandingOnBlockCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsUnderWater(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) PlayerInAreaCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.inventory
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.inventory with parameters of type TargetModifierConstructorDescriptionEqualsClickedSlotCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) HasItemCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) HasItemCooldownCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) HasItemInAmountCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) HasItemInHandCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsClickedInOwnInventoryCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsCurrentSlotEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsInventoryFullCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsInventoryNameEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsItemEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.params
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.params with parameters of type TargetModifierConstructorDescriptionHasPotionEffectsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) MessageEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) PlayerNameEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.state
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.state with parameters of type TargetModifierConstructorDescriptionEqualsGameModeCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.HasSavedPurchaseCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) HasWorldPermissionCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsAllowedFlightCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.IsBlockingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.IsFlyingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsGlidingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.IsGlowingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.IsLikedWorldCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsOnGroundCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsPlayerDead(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsPlayerInTeam(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsSneakingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.IsSprintingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments. -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions with parameters of type Target -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.item
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.item with parameters of type TargetModifierConstructorDescriptionVarItemHasCustomData(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) VarItemHasCustomKey(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) VarItemHasEnchantments(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.list
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.list with parameters of type TargetModifierConstructorDescriptionListContainsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) ListIsEmptyCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) ListValueAtFirstEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) ListValueAtIndexEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) ListValueAtLastEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.location
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.location with parameters of type Target -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.number
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.number with parameters of type TargetModifierConstructorDescriptionNumberGreaterCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) NumberInRangeCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) NumberLessCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.other with parameters of type TargetModifierConstructorDescriptionBooleanIsTrueCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) VariableEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) VariableExistsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) VariableIsNullCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) VarItemEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.text
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.text with parameters of type TargetModifierConstructorDescriptionTextContainsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) TextEndsWithCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) TextEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) TextStartsWithCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.worldconditions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.worldconditions with parameters of type Target -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.worldconditions.blocks
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.worldconditions.blocks with parameters of type TargetModifierConstructorDescriptionIsWorldBlockBuildableCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockBurnableCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockCollidableCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockEmptyCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockLiquidCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockPassableCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockPoweredCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockReplaceableCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockSolidCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) WorldBlockIsPreferredToolCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) WorldBlockIsValidToolCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) WorldBlockTypeEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.blocks.conditions.worldconditions.world
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.worldconditions.world with parameters of type TargetModifierConstructorDescriptionIsWorldBedWorksCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldClearWeatherCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldCycleEnabledCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldDayTimeCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldDebugModeCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldEntityInWorldCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldPlayerInWorldCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldPublicCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldThunderingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Target in ua.mcchickenstudio.opencreative.coding.variables
Methods in ua.mcchickenstudio.opencreative.coding.variables that return TargetModifier and TypeMethodDescription@NotNull TargetEventValueLink.target()Returns the value of thetargetrecord component.Constructors in ua.mcchickenstudio.opencreative.coding.variables with parameters of type TargetModifierConstructorDescriptionEventValueLink(@NotNull String id, @NotNull Target target) Creates an instance of aEventValueLinkrecord class. -
Uses of Target in ua.mcchickenstudio.opencreative.indev.blocks
Fields in ua.mcchickenstudio.opencreative.indev.blocks declared as TargetMethods in ua.mcchickenstudio.opencreative.indev.blocks that return TargetConstructors in ua.mcchickenstudio.opencreative.indev.blocks with parameters of type TargetModifierConstructorDescriptionWrappedActionBlock(T codingBlock, @NotNull Target target, @NotNull Arguments arguments, int x, int y, int z) -
Uses of Target in ua.mcchickenstudio.opencreative.indev.blocks.actions
Constructors in ua.mcchickenstudio.opencreative.indev.blocks.actions with parameters of type TargetModifierConstructorDescriptionWrappedAction(@NotNull ActionBlock actionBlock, @NotNull Target target, @NotNull Arguments arguments, int x, int y, int z) -
Uses of Target in ua.mcchickenstudio.opencreative.indev.blocks.conditions
Constructors in ua.mcchickenstudio.opencreative.indev.blocks.conditions with parameters of type TargetModifierConstructorDescriptionWrappedCondition(ConditionBlock conditionBlock, @NotNull Target target, @NotNull Arguments arguments, int x, int y, int z, List<ActionBlock> actions, List<ActionBlock> reactions, boolean isOpposed) -
Uses of Target in ua.mcchickenstudio.opencreative.indev.blocks.multiactions
Constructors in ua.mcchickenstudio.opencreative.indev.blocks.multiactions with parameters of type TargetModifierConstructorDescriptionWrappedMultiAction(@NotNull MultiActionBlock actionBlock, @NotNull Target target, @NotNull Arguments arguments, int x, int y, int z, @NotNull List<ActionBlock> actions)