Uses of Class
ua.mcchickenstudio.opencreative.coding.arguments.Arguments
Packages that use Arguments
Package
Description
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Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions
Fields in ua.mcchickenstudio.opencreative.coding.blocks.actions declared as ArgumentsMethods in ua.mcchickenstudio.opencreative.coding.blocks.actions that return ArgumentsModifier and TypeMethodDescriptionprotected final @NotNull ArgumentsAction.getArguments()Returns arguments of action.Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions with parameters of type ArgumentsModifierConstructorDescriptionCreates an Action with linked executor and specified arguments.Creates MultiAction, that will execute actions inside. -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlactions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlactions with parameters of type ArgumentsModifierConstructorDescriptionControlAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlactions.events
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlactions.events with parameters of type ArgumentsModifierConstructorDescriptionCancelEventAction(Executor executor, Target target, int x, Arguments args) UncancelEventAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlactions.lines
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlactions.lines with parameters of type ArgumentsModifierConstructorDescriptionBreakRepeatAction(Executor executor, Target target, int x, Arguments args) ClearGlobalVariablesAction(Executor executor, Target target, int x, Arguments args) ClearLocalVariablesAction(Executor executor, Target target, int x, Arguments args) LaunchCyclesAction(Executor executor, Target target, int x, Arguments args) SkipRepeatAction(Executor executor, Target target, int x, Arguments args) StopCodeLineAction(Executor executor, Target target, int x, Arguments args) StopCyclesAction(Executor executor, Target target, int x, Arguments args) ThrowErrorAction(Executor executor, Target target, int x, Arguments args) WaitAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlleractions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlleractions with parameters of type Arguments -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlleractions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.controlleractions.other with parameters of type Arguments -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions with parameters of type ArgumentsModifierConstructorDescriptionEntityAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.inventory
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.inventory with parameters of type ArgumentsModifierConstructorDescriptionEntityClearInventoryAction(Executor executor, Target target, int x, Arguments args) EntityGetItemAction(Executor executor, Target target, int x, Arguments args) EntityGiveItemsAction(Executor executor, Target target, int x, Arguments args) EntityRemoveItemsAction(Executor executor, Target target, int x, Arguments args) EntitySetArmorAction(Executor executor, Target target, int x, Arguments args) EntitySetItemInHandAction(Executor executor, Target target, int x, Arguments args) EntitySetItemsAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.movement
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.movement with parameters of type ArgumentsModifierConstructorDescriptionEntityLaunchHorizontalAction(Executor executor, Target target, int x, Arguments args) EntityLaunchToLocationAction(Executor executor, Target target, int x, Arguments args) EntityLaunchVerticalAction(Executor executor, Target target, int x, Arguments args) EntityRemovePassengerAction(Executor executor, Target target, int x, Arguments args) EntitySaddleEntityAction(Executor executor, Target target, int x, Arguments args) EntityTeleportAction(Executor executor, Target target, int x, Arguments args) SetVelocityAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.other with parameters of type ArgumentsModifierConstructorDescriptionClearDisguiseAction(Executor executor, Target target, int x, Arguments args) DisguiseAsBlockAction(Executor executor, Target target, int x, Arguments args) DisguiseAsEntityAction(Executor executor, Target target, int x, Arguments args) DisguiseAsPlayerAction(Executor executor, Target target, int x, Arguments args) EntityReleaseShouldersAction(Executor executor, Target target, int x, Arguments args) RemoveEntityAction(Executor executor, Target target, int x, Arguments args) SetArmorStandPoseAction(Executor executor, Target target, int x, Arguments args) SetDisguiseNameAction(Executor executor, Target target, int x, Arguments args) SetEntityPathMoveToLocationAction(Executor executor, Target target, int x, Arguments args) SetEntityTargetAction(Executor executor, Target target, int x, Arguments args) SetScaleAction(Executor executor, Target target, int x, Arguments args) SetStepHeightAction(Executor executor, Target target, int x, Arguments args) SetTeamAction(Executor executor, Target target, int x, Arguments args) UnsetTeamAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.params
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.params with parameters of type ArgumentsModifierConstructorDescriptionDamageEntityAction(Executor executor, Target target, int x, Arguments args) EntityClearPotionEffectsAction(Executor executor, Target target, int x, Arguments args) EntityGivePotionEffectsAction(Executor executor, Target target, int x, Arguments args) EntityRemovePotionEffectsAction(Executor executor, Target target, int x, Arguments args) EntitySetArrowsInBodyAction(Executor executor, Target target, int x, Arguments args) EntitySetBeeStingerCooldownAction(Executor executor, Target target, int x, Arguments args) EntitySetBeeStingersInBodyAction(Executor executor, Target target, int x, Arguments args) EntitySetCanPickupItemAction(Executor executor, Target target, int x, Arguments args) EntitySetFallDistanceAction(Executor executor, Target target, int x, Arguments args) EntitySetFireTicksAction(Executor executor, Target target, int x, Arguments args) EntitySetFreezeTicksAction(Executor executor, Target target, int x, Arguments args) EntitySetFrictionAction(Executor executor, Target target, int x, Arguments args) EntitySetHealthAction(Executor executor, Target target, int x, Arguments args) EntitySetLastDamageAction(Executor executor, Target target, int x, Arguments args) EntitySetMaxHealthAction(Executor executor, Target target, int x, Arguments args) EntitySetMaximumAirAction(Executor executor, Target target, int x, Arguments args) EntitySetMaxNoDamageTicksAction(Executor executor, Target target, int x, Arguments args) EntitySetNameAction(Executor executor, Target target, int x, Arguments args) EntitySetNoDamageTicksAction(Executor executor, Target target, int x, Arguments args) EntitySetRemainingAirAction(Executor executor, Target target, int x, Arguments args) EntitySetShieldBlockingDelay(Executor executor, Target target, int x, Arguments args) EntitySetVisualFireAction(Executor executor, Target target, int x, Arguments args) EntitySetWalkSpeedAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.state
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.entityactions.state with parameters of type ArgumentsModifierConstructorDescriptionEntityEndermanTeleportAction(Executor executor, Target target, int x, Arguments args) EntityExplodeAction(Executor executor, Target target, int x, Arguments args) EntityExplosiveIgniteAction(Executor executor, Target target, int x, Arguments args) EntitySetAdultAction(Executor executor, Target target, int x, Arguments args) EntitySetAgeAction(Executor executor, Target target, int x, Arguments args) EntitySetAggressiveAction(Executor executor, Target target, int x, Arguments args) EntitySetAIAction(Executor executor, Target target, int x, Arguments args) EntitySetAllayDancingAction(Executor executor, Target target, int x, Arguments args) EntitySetAwareAction(Executor executor, Target target, int x, Arguments args) EntitySetAxolotlPlayingDeadAction(Executor executor, Target target, int x, Arguments args) EntitySetBabyAction(Executor executor, Target target, int x, Arguments args) EntitySetBatAwakeAction(Executor executor, Target target, int x, Arguments args) EntitySetBearStandingAction(Executor executor, Target target, int x, Arguments args) EntitySetBeeHasStungAction(Executor executor, Target target, int x, Arguments args) EntitySetBeeNectarAction(Executor executor, Target target, int x, Arguments args) EntitySetBreedAction(Executor executor, Target target, int x, Arguments args) EntitySetCamelDashingAction(Executor executor, Target target, int x, Arguments args) EntitySetCatLyingDownAction(Executor executor, Target target, int x, Arguments args) EntitySetChargedAction(Executor executor, Target target, int x, Arguments args) EntitySetCollidableAction(Executor executor, Target target, int x, Arguments args) EntitySetDespawningAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayBillboardAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayItemAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayLightningAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayScaleAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplaySeeThroughAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayShadowedAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayTextAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayTextOpacityAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayTextWidthAction(Executor executor, Target target, int x, Arguments args) EntitySetDisplayTranslationAction(Executor executor, Target target, int x, Arguments args) EntitySetDogCollarColorAction(Executor executor, Target target, int x, Arguments args) EntitySetEatingAction(Executor executor, Target target, int x, Arguments args) EntitySetFoxCrouchingAction(Executor executor, Target target, int x, Arguments args) EntitySetFoxDefendingAction(Executor executor, Target target, int x, Arguments args) EntitySetFoxFaceplantedAction(Executor executor, Target target, int x, Arguments args) EntitySetFoxLeapingAction(Executor executor, Target target, int x, Arguments args) EntitySetFoxSleepingAction(Executor executor, Target target, int x, Arguments args) EntitySetGlowingAction(Executor executor, Target target, int x, Arguments args) EntitySetGoatHornsAction(Executor executor, Target target, int x, Arguments args) EntitySetGuardianLaserAction(Executor executor, Target target, int x, Arguments args) EntitySetHandAction(Executor executor, Target target, int x, Arguments args) EntitySetHasChestAction(Executor executor, Target target, int x, Arguments args) EntitySetHookApplyLureAction(Executor executor, Target target, int x, Arguments args) EntitySetHorseRearingAction(Executor executor, Target target, int x, Arguments args) EntitySetInterestedAction(Executor executor, Target target, int x, Arguments args) EntitySetLeashHolderAction(Executor executor, Target target, int x, Arguments args) EntitySetMinecartBlockAction(Executor executor, Target target, int x, Arguments args) EntitySetPandaOnBackAction(Executor executor, Target target, int x, Arguments args) EntitySetParrotColorAction(Executor executor, Target target, int x, Arguments args) EntitySetPhysicsAction(Executor executor, Target target, int x, Arguments args) EntitySetPiglinChargingAction(Executor executor, Target target, int x, Arguments args) EntitySetPiglinDancingAction(Executor executor, Target target, int x, Arguments args) EntitySetPillagerCelebratingAction(Executor executor, Target target, int x, Arguments args) EntitySetSaddleAction(Executor executor, Target target, int x, Arguments args) EntitySetScreamingAction(Executor executor, Target target, int x, Arguments args) EntitySetSheepColorAction(Executor executor, Target target, int x, Arguments args) EntitySetSilentAction(Executor executor, Target target, int x, Arguments args) EntitySetSittingAction(Executor executor, Target target, int x, Arguments args) EntitySetSnowGolemPumpkinAction(Executor executor, Target target, int x, Arguments args) EntitySetWanderingDrinkMilkAction(Executor executor, Target target, int x, Arguments args) EntitySetWanderingDrinkPotionAction(Executor executor, Target target, int x, Arguments args) EntityVillagerShakeHeadAction(Executor executor, Target target, int x, Arguments args) EntityVillagerZombifyAction(Executor executor, Target target, int x, Arguments args) EntityWakeUpAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.other with parameters of type ArgumentsModifierConstructorDescriptionLaunchFunctionAction(Executor executor, Target target, int x, Arguments args) LaunchMethodAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions with parameters of type ArgumentsModifierConstructorDescriptionPlayerAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.appearance
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.appearance with parameters of type ArgumentsModifierConstructorDescriptionHideBossBarAction(Executor executor, Target target, int x, Arguments args) HideEntityAction(Executor executor, Target target, int x, Arguments args) HidePlayerAction(Executor executor, Target target, int x, Arguments args) HideScoreboardAction(Executor executor, Target target, int x, Arguments args) PlayerSetTimeAction(Executor executor, Target target, int x, Arguments args) PlayerSetWeatherAction(Executor executor, Target target, int x, Arguments args) PlayerSetWorldBorderAction(Executor executor, Target target, int x, Arguments args) SendSignChangeAction(Executor executor, Target target, int x, Arguments args) SetArrowsInBodyAction(Executor executor, Target target, int x, Arguments args) SetBeeStingersInBodyAction(Executor executor, Target target, int x, Arguments args) SetResourcePackAction(Executor executor, Target target, int x, Arguments args) SetVisualFireAction(Executor executor, Target target, int x, Arguments args) ShowBossBarAction(Executor executor, Target target, int x, Arguments args) ShowEntityAction(Executor executor, Target target, int x, Arguments args) ShowParticleAction(Executor executor, Target target, int x, Arguments args) ShowPlayerAction(Executor executor, Target target, int x, Arguments args) ShowScoreboardAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.communication
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.communication with parameters of type ArgumentsModifierConstructorDescriptionClearChatAction(Executor executor, Target target, int x, Arguments args) PlaySoundAction(Executor executor, Target target, int x, Arguments args) RequestPurchaseAction(Executor executor, Target target, int x, Arguments args) SendDialogAction(Executor executor, Target target, int x, Arguments args) SendMessageAction(Executor executor, Target target, int x, Arguments args) ShowActionbarAction(Executor executor, Target target, int x, Arguments args) ShowAdvancementAction(Executor executor, Target target, int x, Arguments args) ShowDemoScreenAction(Executor executor, Target target, int x, Arguments args) ShowElderGuardianAction(Executor executor, Target target, int x, Arguments args) ShowTitleAction(Executor executor, Target target, int x, Arguments args) ShowWinScreenAction(Executor executor, Target target, int x, Arguments args) StopSoundsAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.inventory
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.inventory with parameters of type ArgumentsModifierConstructorDescriptionApplyMendingAction(Executor executor, Target target, int x, Arguments args) ClearInventoryAction(Executor executor, Target target, int x, Arguments args) CloseInventoryAction(Executor executor, Target target, int x, Arguments args) DiscoverRecipeAction(Executor executor, Target target, int x, Arguments args) GetItemAction(Executor executor, Target target, int x, Arguments args) GiveItemsAction(Executor executor, Target target, int x, Arguments args) GiveRandomItemAction(Executor executor, Target target, int x, Arguments args) OpenBookAction(Executor executor, Target target, int x, Arguments args) OpenContainerAction(Executor executor, Target target, int x, Arguments args) OpenInventoryAction(Executor executor, Target target, int x, Arguments args) OpenSignAction(Executor executor, Target target, int x, Arguments args) RemoveItemsAction(Executor executor, Target target, int x, Arguments args) RestoreInventoryAction(Executor executor, Target target, int x, Arguments args) SaveInventoryAction(Executor executor, Target target, int x, Arguments args) SetArmorAction(Executor executor, Target target, int x, Arguments args) SetCompassTarget(Executor executor, Target target, int x, Arguments args) SetCursorItemAction(Executor executor, Target target, int x, Arguments args) SetHotBarAction(Executor executor, Target target, int x, Arguments args) SetItemCooldownAction(Executor executor, Target target, int x, Arguments args) SetItemInHandAction(Executor executor, Target target, int x, Arguments args) SetItemInSlotAction(Executor executor, Target target, int x, Arguments args) SetItemsAction(Executor executor, Target target, int x, Arguments args) SetMenuItemAction(Executor executor, Target target, int x, Arguments args) SetMenuItemsRowAction(Executor executor, Target target, int x, Arguments args) SetMenuSizeAction(Executor executor, Target target, int x, Arguments args) SetMenuTitleAction(Executor executor, Target target, int x, Arguments args) SetSlotAction(Executor executor, Target target, int x, Arguments args) SwingHandAction(Executor executor, Target target, int x, Arguments args) UndiscoverRecipeAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.movement
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.movement with parameters of type ArgumentsModifierConstructorDescriptionFireworkBoostAction(Executor executor, Target target, int x, Arguments args) KickPlayerAction(Executor executor, Target target, int x, Arguments args) LaunchHorizontalAction(Executor executor, Target target, int x, Arguments args) LaunchToLocationAction(Executor executor, Target target, int x, Arguments args) LaunchVerticalAction(Executor executor, Target target, int x, Arguments args) SaddleEntityAction(Executor executor, Target target, int x, Arguments args) SetSpectatorTargetAction(Executor executor, Target target, int x, Arguments args) TeleportPlayerAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.params
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.params with parameters of type ArgumentsModifierConstructorDescriptionClearPotionEffectsAction(Executor executor, Target target, int x, Arguments args) DamagePlayerAction(Executor executor, Target target, int x, Arguments args) GivePotionEffectsAction(Executor executor, Target target, int x, Arguments args) PlayerSetMaximumAirAction(Executor executor, Target target, int x, Arguments args) PlayerSetRemainingAirAction(Executor executor, Target target, int x, Arguments args) RemovePotionEffectsAction(Executor executor, Target target, int x, Arguments args) SetBeeStingerCooldownAction(Executor executor, Target target, int x, Arguments args) SetCanPickupItem(Executor executor, Target target, int x, Arguments args) SetExpAction(Executor executor, Target target, int x, Arguments args) SetExpLevelAction(Executor executor, Target target, int x, Arguments args) SetFallDistanceAction(Executor executor, Target target, int x, Arguments args) SetFireTicksAction(Executor executor, Target target, int x, Arguments args) SetFlySpeedAction(Executor executor, Target target, int x, Arguments args) SetFreezeTicksAction(Executor executor, Target target, int x, Arguments args) SetGameModeAction(Executor executor, Target target, int x, Arguments args) SetHealthAction(Executor executor, Target target, int x, Arguments args) SetHungerAction(Executor executor, Target target, int x, Arguments args) SetLastDamageAction(Executor executor, Target target, int x, Arguments args) SetMaxHealthAction(Executor executor, Target target, int x, Arguments args) SetMaxNoDamageTicksAction(Executor executor, Target target, int x, Arguments args) SetNoDamageTicksAction(Executor executor, Target target, int x, Arguments args) SetShieldBlockingDelay(Executor executor, Target target, int x, Arguments args) SetSimulationDistanceAction(Executor executor, Target target, int x, Arguments args) SetTotalExpAction(Executor executor, Target target, int x, Arguments args) SetViewDistanceAction(Executor executor, Target target, int x, Arguments args) SetWalkSpeedAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.state
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.playeractions.state with parameters of type ArgumentsModifierConstructorDescriptionPlayerReleaseShouldersAction(Executor executor, Target target, int x, Arguments args) SetFlyingAction(Executor executor, Target target, int x, Arguments args) SetFlyingFallDamageAction(Executor executor, Target target, int x, Arguments args) SetGlidingAction(Executor executor, Target target, int x, Arguments args) SetGlowingAction(Executor executor, Target target, int x, Arguments args) SetSneakingAction(Executor executor, Target target, int x, Arguments args) SetSprintingAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.repeatactions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.repeatactions with parameters of type Arguments -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.repeatactions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.repeatactions.other with parameters of type ArgumentsModifierConstructorDescriptionRepeatForBlocksAction(Executor executor, Target target, int x, Arguments args, List<Action> actions) RepeatWhileConditionAction(Executor executor, Target target, int x, Arguments args, List<Action> actions, ActionType conditionType) RepeatWhileConditionNotAction(Executor executor, Target target, int x, Arguments args, List<Action> actions, ActionType conditionType) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.selectionactions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.selectionactions with parameters of type ArgumentsModifierConstructorDescriptionSelectionAction(Executor executor, int x, Arguments args, ActionCategory condition, ActionType conditionType, boolean isOpposed) SelectionAction(Executor executor, int x, Arguments args, Target target) SelectionAddTargetAction(Executor executor, int x, Arguments args, ActionCategory condition, ActionType conditionType, boolean isOpposed) SelectionAddTargetAction(Executor executor, int x, Arguments args, Target target) SelectionRemoveTargetAction(Executor executor, int x, Arguments args, ActionCategory condition, ActionType conditionType, boolean isOpposed) SelectionRemoveTargetAction(Executor executor, int x, Arguments args, Target target) SelectionSetTargetAction(Executor executor, int x, Arguments args, ActionCategory condition, ActionType conditionType, boolean isOpposed) SelectionSetTargetAction(Executor executor, int x, Arguments args, Target target) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions with parameters of type ArgumentsModifierConstructorDescriptionVariableAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.item
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.item with parameters of type ArgumentsModifierConstructorDescriptionAddItemEnchantmentAction(Executor executor, Target target, int x, Arguments args) AddItemLoreLineAction(Executor executor, Target target, int x, Arguments args) AddItemPageAction(Executor executor, Target target, int x, Arguments args) ClearItemEnchantmentsAction(Executor executor, Target target, int x, Arguments args) CloneItemAction(Executor executor, Target target, int x, Arguments args) GetCustomDataFromItemAction(Executor executor, Target target, int x, Arguments args) GetItemAmountAction(Executor executor, Target target, int x, Arguments args) GetItemById(Executor executor, Target target, int x, Arguments args) GetItemDamageAction(Executor executor, Target target, int x, Arguments args) GetItemDisplayNameAction(Executor executor, Target target, int x, Arguments args) GetItemLoreAction(Executor executor, Target target, int x, Arguments args) GetItemLoreLineAction(Executor executor, Target target, int x, Arguments args) GetItemMaxDamageAction(Executor executor, Target target, int x, Arguments args) RemoveCustomDataFromItemAction(Executor executor, Target target, int x, Arguments args) RemoveItemEnchantmentAction(Executor executor, Target target, int x, Arguments args) RemoveItemLoreLineAction(Executor executor, Target target, int x, Arguments args) SetCustomDataToItemActon(Executor executor, Target target, int x, Arguments args) SetItemAmountAction(Executor executor, Target target, int x, Arguments args) SetItemDamageAction(Executor executor, Target target, int x, Arguments args) SetItemDisplayNameAction(Executor executor, Target target, int x, Arguments args) SetItemLoreAction(Executor executor, Target target, int x, Arguments args) SetItemLoreLineAction(Executor executor, Target target, int x, Arguments args) SetItemMaxDamageAction(Executor executor, Target target, int x, Arguments args) SetItemPagesAction(Executor executor, Target target, int x, Arguments args) SetSkullOwnerAction(Executor executor, Target target, int x, Arguments args) SetSkullTexturesAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.list
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.list with parameters of type ArgumentsModifierConstructorDescriptionAddToListAction(Executor executor, Target target, int x, Arguments args) CalculateFromListAction(Executor executor, Target target, int x, Arguments args) CloneListAction(Executor executor, Target target, int x, Arguments args) CreateListAction(Executor executor, Target target, int x, Arguments args) GetByIdFromListAction(Executor executor, Target target, int x, Arguments args) GetFirstValueFromListAction(Executor executor, Target target, int x, Arguments args) GetLastValueFromListAction(Executor executor, Target target, int x, Arguments args) GetListSizeAction(Executor executor, Target target, int x, Arguments args) GetRandomFromListAction(Executor executor, Target target, int x, Arguments args) MergeListsAction(Executor executor, Target target, int x, Arguments args) RemoveByIdFromListAction(Executor executor, Target target, int x, Arguments args) RemoveByValueFromListAction(Executor executor, Target target, int x, Arguments args) SetInListAction(Executor executor, Target target, int x, Arguments args) SublistAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.location
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.location with parameters of type ArgumentsModifierConstructorDescriptionGetBlockFacingAction(Executor executor, Target target, int x, Arguments args) GetBlockTypeAction(Executor executor, Target target, int x, Arguments args) GetDistanceAction(Executor executor, Target target, int x, Arguments args) GetLocationAllCoordinateAction(Executor executor, Target target, int x, Arguments args) GetLocationPitchAction(Executor executor, Target target, int x, Arguments args) GetLocationXAction(Executor executor, Target target, int x, Arguments args) GetLocationYAction(Executor executor, Target target, int x, Arguments args) GetLocationYawAction(Executor executor, Target target, int x, Arguments args) GetLocationZAction(Executor executor, Target target, int x, Arguments args) LocationToVectorAction(Executor executor, Target target, int x, Arguments args) ModifyLocationAction(Executor executor, Target target, int x, Arguments args) MoveLocationByVector(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.map
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.map with parameters of type ArgumentsModifierConstructorDescriptionCreateMapAction(Executor executor, Target target, int x, Arguments args) CreateMapByKeysAction(Executor executor, Target target, int x, Arguments args) GetFromMapByKeyAction(Executor executor, Target target, int x, Arguments args) GetKeysSetAction(Executor executor, Target target, int x, Arguments args) GetValuesSetAction(Executor executor, Target target, int x, Arguments args) PutIntoMapAction(Executor executor, Target target, int x, Arguments args) RemoveFromMapByKeyAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.number
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.number with parameters of type ArgumentsModifierConstructorDescriptionArcCosineOfNumberAction(Executor executor, Target target, int x, Arguments args) ArcSineOfNumberAction(Executor executor, Target target, int x, Arguments args) ArcTangentOfNumberAction(Executor executor, Target target, int x, Arguments args) CosineOfNumberAction(Executor executor, Target target, int x, Arguments args) DivideAssignNumberAction(Executor executor, Target target, int x, Arguments args) DivideNumberAction(Executor executor, Target target, int x, Arguments args) LogarithmOfNumberAction(Executor executor, Target target, int x, Arguments args) MaxNumberAction(Executor executor, Target target, int x, Arguments args) MinNumberAction(Executor executor, Target target, int x, Arguments args) ModularDivideAssignNumberAction(Executor executor, Target target, int x, Arguments args) ModularDivideNumbersAction(Executor executor, Target target, int x, Arguments args) ModuleNumberAction(Executor executor, Target target, int x, Arguments args) MultiplyAssignNumberAction(Executor executor, Target target, int x, Arguments args) MultiplyNumberAction(Executor executor, Target target, int x, Arguments args) NegateNumberAction(Executor executor, Target target, int x, Arguments args) NumberToDegreesAction(Executor executor, Target target, int x, Arguments args) NumberToRadiansAction(Executor executor, Target target, int x, Arguments args) PerlinNoiseAction(Executor executor, Target target, int x, Arguments args) PowerNumberAction(Executor executor, Target target, int x, Arguments args) RandomNumberAction(Executor executor, Target target, int x, Arguments args) RoundNumberAction(Executor executor, Target target, int x, Arguments args) SimplexNoiseAction(Executor executor, Target target, int x, Arguments args) SineOfNumberAction(Executor executor, Target target, int x, Arguments args) SquareRootNumberAction(Executor executor, Target target, int x, Arguments args) SubtractAssignNumberAction(Executor executor, Target target, int x, Arguments args) SubtractNumbersAction(Executor executor, Target target, int x, Arguments args) SumAssignNumberAction(Executor executor, Target target, int x, Arguments args) SumNumbersAction(Executor executor, Target target, int x, Arguments args) TangentOfNumberAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.other with parameters of type ArgumentsModifierConstructorDescriptionDeleteVariableAction(Executor executor, Target target, int x, Arguments args) GetVariableTypeAction(Executor executor, Target target, int x, Arguments args) SetVariableRandomValueAction(Executor executor, Target target, int x, Arguments args) SetVariableValueAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.text
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.text with parameters of type ArgumentsModifierConstructorDescriptionCharAtTextAction(Executor executor, Target target, int x, Arguments args) CharFromCodePointAction(Executor executor, Target target, int x, Arguments args) CodePointOfCharAction(Executor executor, Target target, int x, Arguments args) ConcatTextAction(Executor executor, Target target, int x, Arguments args) ConvertToJSONAction(Executor executor, Target target, int x, Arguments args) FormatUnixTimeAction(Executor executor, Target target, int x, Arguments args) LowerCaseTextAction(Executor executor, Target target, int x, Arguments args) ParseJSONAction(Executor executor, Target target, int x, Arguments args) ParseNumberAction(Executor executor, Target target, int x, Arguments args) ReplaceTextAction(Executor executor, Target target, int x, Arguments args) ReverseTextAction(Executor executor, Target target, int x, Arguments args) SplitTextAction(Executor executor, Target target, int x, Arguments args) StripColorAction(Executor executor, Target target, int x, Arguments args) SubstringTextAction(Executor executor, Target target, int x, Arguments args) TextLengthAction(Executor executor, Target target, int x, Arguments args) TranslateColorsAction(Executor executor, Target target, int x, Arguments args) UpperCaseTextAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.vector
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.variableactions.vector with parameters of type ArgumentsModifierConstructorDescriptionAddVectorsAction(Executor executor, Target target, int x, Arguments args) AngleVectorAction(Executor executor, Target target, int x, Arguments args) CrossProductVectorAction(Executor executor, Target target, int x, Arguments args) DistanceVectorAction(Executor executor, Target target, int x, Arguments args) DivideVectorsAction(Executor executor, Target target, int x, Arguments args) DotVectorAction(Executor executor, Target target, int x, Arguments args) GetVectorAllAction(Executor executor, Target target, int x, Arguments args) GetVectorXAction(Executor executor, Target target, int x, Arguments args) GetVectorYAction(Executor executor, Target target, int x, Arguments args) GetVectorZAction(Executor executor, Target target, int x, Arguments args) MidpointVectorAction(Executor executor, Target target, int x, Arguments args) ModifyVectorAction(Executor executor, Target target, int x, Arguments args) MultiplyVectorsAction(Executor executor, Target target, int x, Arguments args) NormalizeVectorAction(Executor executor, Target target, int x, Arguments args) RayTraceVectorAction(Executor executor, Target target, int x, Arguments args) RayTraceVectorMultiAction(Executor executor, Target target, int x, Arguments args) RayTraceVectorMultiEntitiesAction(Executor executor, Target target, int x, Arguments args) RotationToVectorAction(Executor executor, Target target, int x, Arguments args) SubtractVectorsAction(Executor executor, Target target, int x, Arguments args) VectorToLocationAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions with parameters of type ArgumentsModifierConstructorDescriptionWorldAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.appearance
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.appearance with parameters of type ArgumentsModifierConstructorDescriptionBossBarColorAction(Executor executor, Target target, int x, Arguments args) BossBarDisplayNameAction(Executor executor, Target target, int x, Arguments args) BossBarOverlayAction(Executor executor, Target target, int x, Arguments args) BossBarProgressAction(Executor executor, Target target, int x, Arguments args) ClearScoreboardScoresAction(Executor executor, Target target, int x, Arguments args) CreateBossBarAction(Executor executor, Target target, int x, Arguments args) CreateScoreboardAction(Executor executor, Target target, int x, Arguments args) CreateTeamAction(Executor executor, Target target, int x, Arguments args) DeleteBossBarAction(Executor executor, Target target, int x, Arguments args) DeleteScoreboardAction(Executor executor, Target target, int x, Arguments args) DeleteTeamAction(Executor executor, Target target, int x, Arguments args) ScoreboardResetScoreAction(Executor executor, Target target, int x, Arguments args) ScoreboardSetDisplayNameAction(Executor executor, Target target, int x, Arguments args) ScoreboardSetScoreAction(Executor executor, Target target, int x, Arguments args) SetScoreNumberStyleAction(Executor executor, Target target, int x, Arguments args) TeamSetCanSeeInvisibleAction(Executor executor, Target target, int x, Arguments args) TeamSetCollisionRuleAction(Executor executor, Target target, int x, Arguments args) TeamSetColorAction(Executor executor, Target target, int x, Arguments args) TeamSetVisibleTagAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.blocks
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.blocks with parameters of type ArgumentsModifierConstructorDescriptionApplyBoneMealAction(Executor executor, Target target, int x, Arguments args) ClearContainerAction(Executor executor, Target target, int x, Arguments args) CopyBlocksAction(Executor executor, Target target, int x, Arguments args) DestroyBlockAction(Executor executor, Target target, int x, Arguments args) GetContainerItemsAction(Executor executor, Target target, int x, Arguments args) GetSignLineAction(Executor executor, Target target, int x, Arguments args) GiveItemsToContainerAction(Executor executor, Target target, int x, Arguments args) SetBlockBiomeAction(Executor executor, Target target, int x, Arguments args) SetBlockPoweredAction(Executor executor, Target target, int x, Arguments args) SetBlocksAreaTypeAction(Executor executor, Target target, int x, Arguments args) SetBlockTypeAction(Executor executor, Target target, int x, Arguments args) SetItemBySlotInContainerAction(Executor executor, Target target, int x, Arguments args) SetSignGlowingTextAction(Executor executor, Target target, int x, Arguments args) SetSignLineAction(Executor executor, Target target, int x, Arguments args) SetSignWaxedAction(Executor executor, Target target, int x, Arguments args) SetWaterLoggedAction(Executor executor, Target target, int x, Arguments args) ShowPhantomBlockAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.entity
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.entity with parameters of type ArgumentsModifierConstructorDescriptionCreateExplosionAction(Executor executor, Target target, int x, Arguments args) CreateFireworkExplosionAction(Executor executor, Target target, int x, Arguments args) DropItemAction(Executor executor, Target target, int x, Arguments args) SpawnArrowAction(Executor executor, Target target, int x, Arguments args) SpawnBlockDisplayAction(Executor executor, Target target, int x, Arguments args) SpawnEndCrystalAction(Executor executor, Target target, int x, Arguments args) SpawnEnderEyeAction(Executor executor, Target target, int x, Arguments args) SpawnEntityAction(Executor executor, Target target, int x, Arguments args) SpawnExperienceOrbAction(Executor executor, Target target, int x, Arguments args) SpawnFallingBlockAction(Executor executor, Target target, int x, Arguments args) SpawnFireworkAction(Executor executor, Target target, int x, Arguments args) SpawnItemDisplayAction(Executor executor, Target target, int x, Arguments args) SpawnParticleAction(Executor executor, Target target, int x, Arguments args) SpawnParticlesLineAction(Executor executor, Target target, int x, Arguments args) SpawnTextDisplayAction(Executor executor, Target target, int x, Arguments args) StrikeLightningAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.world
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.world with parameters of type ArgumentsModifierConstructorDescriptionAddBlastingFurnaceRecipeAction(Executor executor, Target target, int x, Arguments args) AddCampfireRecipeAction(Executor executor, Target target, int x, Arguments args) AddCraftingRecipeAction(Executor executor, Target target, int x, Arguments args) AddFurnaceRecipeAction(Executor executor, Target target, int x, Arguments args) AddSmokerRecipeAction(Executor executor, Target target, int x, Arguments args) RemoveRecipeAction(Executor executor, Target target, int x, Arguments args) SendWebRequestAction(Executor executor, Target target, int x, Arguments args) SetDifficultyAction(Executor executor, Target target, int x, Arguments args) SetTimeAction(Executor executor, Target target, int x, Arguments args) SetWeatherAction(Executor executor, Target target, int x, Arguments args) SetWorldBorderAction(Executor executor, Target target, int x, Arguments args) SwitchToBuildModeAction(Executor executor, Target target, int x, Arguments args) TransferVariableAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.world.phys
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.actions.worldactions.world.phys with parameters of type ArgumentsModifierConstructorDescriptionAddPhysObjectAction(Executor executor, Target target, int x, Arguments args) MotionParamPhysObjectAction(Executor executor, Target target, int x, Arguments args) SettingsParamPhysObjectAction(Executor executor, Target target, int x, Arguments args) VisualParamPhysObjectAction(Executor executor, Target target, int x, Arguments args) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions with parameters of type Arguments -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.entityconditions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.entityconditions with parameters of type Arguments -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.entityconditions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.entityconditions.other with parameters of type ArgumentsModifierConstructorDescriptionEntityNameEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) EntityUUIDEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityAgeable(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityCreature(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityEnemy(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityHuman(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInAreaCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityLivingEntity(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityMob(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityMonster(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityNPC(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityPlayer(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityProjectile(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityThrowableProjectile(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.entityconditions.params
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.entityconditions.params with parameters of type ArgumentsModifierConstructorDescriptionHasEntityGravity(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) HasEntityNoPhysics(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityBlockContains(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityCollidesBlock(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityContainsBlock(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityContainsLocation(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityDead(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInLava(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInPowderedSnow(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInRain(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInsideVehicle(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInTeam(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityInvulnerable(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityOnGround(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsEntityUnderWater(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions with parameters of type Arguments -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.appearance
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.appearance with parameters of type ArgumentsModifierConstructorDescriptionCanSeeEntitiesCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.CanSeePlayersCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.HasResourcePackCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.IsCurrentBossBarCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsCurrentScoreboardCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsTimeRelativeCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments. -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.blocks
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.blocks with parameters of type ArgumentsModifierConstructorDescriptionIsBlockEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsInLava(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsInPowderedSnow(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsInRain(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsInsideVehicle(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsLookingAtBlockCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsNearLocationCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsStandingOnBlockCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsUnderWater(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) PlayerInAreaCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.inventory
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.inventory with parameters of type ArgumentsModifierConstructorDescriptionEqualsClickedSlotCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) HasItemCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) HasItemCooldownCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) HasItemInAmountCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) HasItemInHandCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsClickedInOwnInventoryCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsCurrentSlotEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsInventoryFullCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsInventoryNameEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsItemEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.params
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.params with parameters of type ArgumentsModifierConstructorDescriptionHasPotionEffectsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) MessageEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) PlayerNameEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.state
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.playerconditions.state with parameters of type ArgumentsModifierConstructorDescriptionEqualsGameModeCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.HasSavedPurchaseCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) HasWorldPermissionCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsAllowedFlightCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.IsBlockingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.IsFlyingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsGlidingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.IsGlowingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.IsLikedWorldCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsOnGroundCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsPlayerDead(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsPlayerInTeam(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsSneakingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments.IsSprintingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) Creates an Condition with linked executor and specified arguments. -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions with parameters of type Arguments -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.item
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.item with parameters of type ArgumentsModifierConstructorDescriptionVarItemHasCustomData(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) VarItemHasCustomKey(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) VarItemHasEnchantments(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.list
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.list with parameters of type ArgumentsModifierConstructorDescriptionListContainsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) ListIsEmptyCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) ListValueAtFirstEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) ListValueAtIndexEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) ListValueAtLastEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.location
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.location with parameters of type Arguments -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.number
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.number with parameters of type ArgumentsModifierConstructorDescriptionNumberGreaterCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) NumberInRangeCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) NumberLessCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.other
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.other with parameters of type ArgumentsModifierConstructorDescriptionBooleanIsTrueCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) VariableEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) VariableExistsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) VariableIsNullCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) VarItemEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.text
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.variableconditions.text with parameters of type ArgumentsModifierConstructorDescriptionTextContainsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) TextEndsWithCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) TextEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) TextStartsWithCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.worldconditions
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.worldconditions with parameters of type Arguments -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.worldconditions.blocks
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.worldconditions.blocks with parameters of type ArgumentsModifierConstructorDescriptionIsWorldBlockBuildableCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockBurnableCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockCollidableCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockEmptyCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockLiquidCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockPassableCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockPoweredCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockReplaceableCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldBlockSolidCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) WorldBlockIsPreferredToolCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) WorldBlockIsValidToolCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) WorldBlockTypeEqualsCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Arguments in ua.mcchickenstudio.opencreative.coding.blocks.conditions.worldconditions.world
Constructors in ua.mcchickenstudio.opencreative.coding.blocks.conditions.worldconditions.world with parameters of type ArgumentsModifierConstructorDescriptionIsWorldBedWorksCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldClearWeatherCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldCycleEnabledCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldDayTimeCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldDebugModeCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldEntityInWorldCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldPlayerInWorldCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldPublicCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) IsWorldThunderingCondition(Executor executor, Target target, int x, Arguments args, List<Action> actions, List<Action> reactions, boolean isOpposed) -
Uses of Arguments in ua.mcchickenstudio.opencreative.indev.blocks
Fields in ua.mcchickenstudio.opencreative.indev.blocks declared as ArgumentsMethods in ua.mcchickenstudio.opencreative.indev.blocks that return ArgumentsConstructors in ua.mcchickenstudio.opencreative.indev.blocks with parameters of type ArgumentsModifierConstructorDescriptionWrappedActionBlock(T codingBlock, @NotNull Target target, @NotNull Arguments arguments, int x, int y, int z) -
Uses of Arguments in ua.mcchickenstudio.opencreative.indev.blocks.actions
Methods in ua.mcchickenstudio.opencreative.indev.blocks.actions with parameters of type ArgumentsModifier and TypeMethodDescriptionabstract voidActionBlock.execute(@Nullable org.bukkit.entity.Entity target, @NotNull ActionsHandler actionsHandler, @NotNull Arguments arguments) Constructors in ua.mcchickenstudio.opencreative.indev.blocks.actions with parameters of type ArgumentsModifierConstructorDescriptionWrappedAction(@NotNull ActionBlock actionBlock, @NotNull Target target, @NotNull Arguments arguments, int x, int y, int z) -
Uses of Arguments in ua.mcchickenstudio.opencreative.indev.blocks.actions.player
Methods in ua.mcchickenstudio.opencreative.indev.blocks.actions.player with parameters of type ArgumentsModifier and TypeMethodDescriptionabstract voidPlayerActionBlock.execute(@NotNull org.bukkit.entity.Player player, @NotNull ActionsHandler actionsHandler, @NotNull Arguments arguments) final voidPlayerActionBlock.execute(@Nullable org.bukkit.entity.Entity target, @NotNull ActionsHandler actionsHandler, @NotNull Arguments arguments) voidPlayerChatAction.execute(@NotNull org.bukkit.entity.Player player, @NotNull ActionsHandler actionsHandler, @NotNull Arguments arguments) -
Uses of Arguments in ua.mcchickenstudio.opencreative.indev.blocks.conditions
Methods in ua.mcchickenstudio.opencreative.indev.blocks.conditions with parameters of type ArgumentsModifier and TypeMethodDescriptionabstract booleanConditionBlock.check(@Nullable org.bukkit.entity.Entity target, @NotNull ActionsHandler actionsHandler, @NotNull Arguments arguments) voidConditionBlock.execute(@Nullable org.bukkit.entity.Entity target, @NotNull ActionsHandler actionsHandler, @NotNull Arguments arguments, @NotNull List<ActionBlock> actions, @NotNull List<ActionBlock> reactions, boolean isOpposed) Constructors in ua.mcchickenstudio.opencreative.indev.blocks.conditions with parameters of type ArgumentsModifierConstructorDescriptionWrappedCondition(ConditionBlock conditionBlock, @NotNull Target target, @NotNull Arguments arguments, int x, int y, int z, List<ActionBlock> actions, List<ActionBlock> reactions, boolean isOpposed) -
Uses of Arguments in ua.mcchickenstudio.opencreative.indev.blocks.multiactions
Methods in ua.mcchickenstudio.opencreative.indev.blocks.multiactions with parameters of type ArgumentsModifier and TypeMethodDescriptionabstract voidMultiActionBlock.execute(@Nullable org.bukkit.entity.Entity target, @NotNull ActionsHandler actionsHandler, @NotNull Arguments arguments, @NotNull List<ActionBlock> actions) Constructors in ua.mcchickenstudio.opencreative.indev.blocks.multiactions with parameters of type ArgumentsModifierConstructorDescriptionWrappedMultiAction(@NotNull MultiActionBlock actionBlock, @NotNull Target target, @NotNull Arguments arguments, int x, int y, int z, @NotNull List<ActionBlock> actions)